- andersa parentWhy not get rid of this stupid title changer already? I don't get it.
- > You're railing against other people's preferences, but presenting your personal preferences as fact.
It is a fact that motion is smoother at 120 fps than 24, and therefore easier to follow on screen. There are no preferences involved.
> Also, there are technical limitations in cameras that aren't present in video games.
Cameras capable of recording high quality footage at this refresh rate already exist and their cost is not meaningful compared to the full budget of a movie (and you can use it more than one time of course).
- Release your movie in native 120 fps and I'll turn off motion interpolation. Until then, minor flickering artifacts when it fails to resolve motion, or minor haloing around edges of moving objects, are vastly preferable to unwatchable judder that I can't even interpret as motion sometimes.
Every PC gamer knows you need high frame rates for camera movement. It's ridiculous the movie industry is stuck at 24 like it's the stone age, only because of some boomers screaming of some "soap opera" effect they invented in their brains. I'd imagine most Gen Z people don't even know what a "soap opera" is supposed to be, I had to look it up the first time I saw someone say it.
My LG OLED G5 literally provides a better experience than going to the cinema, due to this.
I'm so glad 4k60 is being established as the standard on YouTube, where I watch most of my content now... it's just movies that are inexplicably stuck in the past...
- Yeah, which is why I think it's important to draw a line between a frustrated user (has genuine issues with his use of the product, can be turned by fixing them), a casual troll (reposts some bad feedback because he thinks it's funny) and a hater (malicious, bad faith, communication not recommended)
- You've not met a real hater if you think this, and should consider yourself very lucky. That was just a frustrated user.
A real hater will obsessively use your product, yet simultaneously attempt to find any reason whatsoever to hate your product (or you), no matter how small, and be extremely vocal about it, to the point of founding new communities centered on complaining about you. Should you address the issue, they will silently drop that one from their regularly posted complaints and find or invent a new one. Any communication you send to them will be purposefully misinterpreted and combined with half truths and turned against you.
Some of these people probably have genuine mental illnesses that makes them act like this.
- If your studio has enough resources that it could easily be its own publisher, the definition "independent from a publisher" is no longer of much use. It's also wrong: this project did have a publisher and various other investment in it.
The founders of this studio come from rich family backgrounds, to think they have anything in common with what the average person understands as an "indie game" developer is laughable. For example, they supposedly rented an office to work in, in a building owned by the founder's father's real estate firm, of course.
Projects like these used to be called AA games. It's a fantastic game, it doesn't have to be indie to be good.
- > As though it would 1) be a practical possibility
Well that's kind of the thing. With AI it is. In theory, they can now monitor all of us at the same time on a scale never before thought possible. The time of "big brother has better things to do than monitor you specifically" is over.
- Had the same experience last time I attempted to report an issue on Hacker One. Triage did not seem to actually understand the issue and insisted on needing a PoC they could run themselves that demonstrated the maximum impact for some reason, even though any developer familiar with the actual code at hand could see the problem in about ten seconds. Ended up writing to some old security email I found for the company to look at the report and they took care of it one day later, so good ending I guess.
This was about an issue in a C++ RPC framework not validating object references are of the correct type during deserialization from network messages, so the actual impact is kind of unbounded.
- I've personally found that the "Robot" personality you can choose on that Personalize menu provides best results without cursed custom instructions. It removes all the emoji and emotional support babble and actually allows it to answer a question with just a single sentence "No, because X."