Preferences

> Every PC gamer knows you need high frame rates for camera movement.

Obviously not, because generations of people saw "movement" at 24 fps. You're railing against other people's preferences, but presenting your personal preferences as fact.

Also, there are technical limitations in cameras that aren't present in video games. The higher the frame rate, the less light that hits it. To compensate, not only do you need better sensors, but you probably need to change the entire way that sets, costumes, and lighting are handled.

The shift to higher frame rates will happen, but it's gonna require massive investment to shift an entire industry and time to learn what looks good. Cinematographers have higher standards than random Youtubers.


> You're railing against other people's preferences, but presenting your personal preferences as fact.

It is a fact that motion is smoother at 120 fps than 24, and therefore easier to follow on screen. There are no preferences involved.

> Also, there are technical limitations in cameras that aren't present in video games.

Cameras capable of recording high quality footage at this refresh rate already exist and their cost is not meaningful compared to the full budget of a movie (and you can use it more than one time of course).

> It is a fact that motion is smoother at 120 fps than 24

Yes, but that's not what you wrote. "unwatchable judder that I can't even interpret as motion sometimes" is false, unless you have some super-rare motion processing disorder in area MT of your brain.

> Cameras capable of recording high quality footage at this refresh rate already exist and their cost is not meaningful compared to the full budget of a movie

Yes, but that's not what I wrote. The cost to handle it is not concentrated in the camera itself. Reread my comment.

The cost of recording/storing 120fps video, and editing/rendering effects at this fps is costly and incredibly meaningful to take into account when creating movies.

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