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I'm always a bit baffled by this project. While it's cool that he can create hundreds of hours of content for his puzzle game, does anyone actually want to play a single puzzle game for this long? Would it not be better to make a few different, shorter, higher quality experiences?

People do the New York Times crossword every day for years..
I agree. His first and second game are based on deep themes and unique concepts. He explores the medium of video games in new ways. The selling point of this game seems to be "largest puzzle game ever". I'm excited to see if there are deeper ideas once I play it though.

One of Blow's favorite games is Steven's Sausage Roll. I personally didn't enjoy it because the intellectual content of that kind of puzzle is, as far as I can tell, exploring a large tree of sausage roll states. And while I had a few aha moments playing it, as far as I can tell the way you do that at the end of the day is just to try all the possible states.

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