If you're up for it you should give it another try. Your example of subclassing GenericType<X> and GenericType<ConcreteClass> may be supported with covariance and contravariance in generics [1]. It's probably not very well known among C# developers (vs. basic generics) but it can make some use cases a lot easier.
[1] https://learn.microsoft.com/en-us/dotnet/standard/generics/c...
People talk about tradeoffs with GC, the worst one is that I've seen an occasional game that has a terrible GC pause, for instance Dome Keeper based on Godot which also runs in .NET. I used play a lot of PhyreEngine (also .NET) games on the Playstation Vita and never noticed GC pauses but I think those games did a gc on every frame instead of letting the garbage pile up.
Not all GCs are created equally either. Unity, for example, is based on an ancient version of Mono and so it uses the Boehm GC which is significantly slower than the one used by .NET. Godot probably has two GCs because it primarily runs GDScript (their custom language) and only supports using .NET in a separate engine build. They'll all have their own performance characteristics that the developer will need to adjust for.
Correct me if I'm wrong but allowing this would mean the called api might insert objects wholly unrelated to X. This would break every assumption you make about the container's contents. Why would this ever be allowed or wanted?
Java on the other hand had an implementation of generics that made Container<X> just a Container so you could mix your old containers with generic containers.
Now Java's approach used type erasure and had some limitations, but the C# incompatibility made me suffer every day, that's the cultural difference between Java and a lot of other languages.
It's funny because when I am coding Java and thinking just about Java I really enjoy the type system and rarely feel myself limited by type erasure and when I do I can unerase types easily by
- statically subclassing GenericType<X> to GenericType<ConcreteClass>
- dynamically by adding a type argument to the constructor
- mangling names (say you're writing out stubs to generate code to call a library, you can't use polymorphism to differentiate between
and since after erasure the signature is the same so you just gotta grit your teeth and mangle the method names)but whenever I spend some time coding hard in a language that doesn't erase generic parameters I come back and I am not in my comfortable Java groove and it hurts.