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bananaboy
Joined 541 karma

  1. Ah yeah, I guess https://steam-tracker.com/ scrapes regularly as it shows up there (it's called Resynth)
  2. It's a musical puzzle game called Resynth: https://polyphoniclp.itch.io/resynth It's like a cross between sokoban and a step sequencer!
  3. Hm yeah. We removed it a few years ago now so I assume they should have found it though. We followed these instructions and had to contact valve and give a justification https://partner.steamgames.com/doc/store/retire_app I don’t remember the details of the form but maybe there were options and one amounts to being delisted and another amounts to just no longer being visible and available for sale.
  4. It actually is free on itch.io, and people on steam who bought it still have access to it. Keeping it on steam required us to maintain our company registration which we didn’t want to do since it’s a waste of money and time as we weren’t planning on doing anything more with it.
  5. Ahh, there seems to be a distinction between "delisted" and "purchase disabled". This is a list of all games which are no longer available on steam along with the reason: https://steam-tracker.com/
  6. This can’t be all of them. My business partner and I delisted our tiny (unsuccessful) indie game after we wound up our company and our game doesn’t show up here.
  7. Casey hasn’t worked on game engine or engine tech in almost a decade. That’s not to say he doesn’t know what he’s talking about, but imho it’s important to be aware that he hasn’t worked on a real shipping product in a long time.
  8. I didn't know of Jack Lance before this post. I've just been playing through enigmash and it's very clever! https://jacklance.github.io/PuzzleScript/play.html?p=cfdcc6e...
  9. Sorry I'm not exactly sure what you're saying. I know very well how it works as I write a lot of demos and games (still today) for mode 13h (see https://www.pouet.net/groups.php?which=1217&order=release) and I can program the VGA DAC palette in my sleep. Were you referring to the fact that you write 8-bits to the palette registers? That's true, you do, but only 6-bits is actually used so it effectively wraps around at 64. There are 6-bits per colour component which as you pointed out is 18-bits colour depth.

    Btw I was a teenager when those Denthor trainers came out and I read them all, I loved them! They taught me a lot!

  10. And 6-bits per colour component.
  11. "Can't be too happy about that one!" I always loved the speech in World Class Leader Board Golf!
  12. Paul Theroux talks about this a bit in one of his books, about how it’s about the journey and not the destination basically. I think it was The Old Patagonian Express.
  13. What do you mean by this? It's hardly equivalent to LFS. The binary files aren't replaced with a text pointer with actual content stored on a server elsewhere. Binary files are stored in the same place as text files.
  14. What made you switch to an Apple Watch? I’ve been tossing up between a Garmin Forerunner 955 or an Apple Watch (I have an iPhone SE 2)
  15. Folks end up at all sorts of places. Like I mentioned above, the banks hoover up a lot of graduates. There are a lot of smaller local companies doing web stuff. The consulting companies all have a presence here (KPMG, Accenture, Fujitsu Consulting, etc).
  16. I'd agree with this. I did a double degree in Comp Sci/Comp Sys Eng at RMIT (1998-2002) and even from that era I would say that's largely true. Out of the people who did my course (and those I knew from other degrees like Comp Sys Eng/Business) very few are still doing deep technical programming for a career and/or hobby programming on the side on deep technical non-web things. The rest are mostly working for places like consulting companies, banks, big data, Telstra, etc in management roles like project manager, scrum master, solutions architect, change management. A lot of folks I think were just not that interested in stuff like writing an OS, how does virtual memory work, how does the hardware work, etc so they gravitated out of those software development roles into management roles. Nothing wrong with that, but I just think not everyone is interested in or capable of writing an OS!
  17. I run openwrt on an ancient Netgear WNDR3700 which is probably 15 years old by now. I can get around 900Mbps on my gigabit connection (wired). We only have two adults in our home using the Internet (for now until our two kids are older!) and it’s been totally fine for us. openwrt is a great way breath extra life into older routers. A lot of homes don’t really need anything fancy or recent.
  18. Dr Sbaitso is etched into my brain! "My name is Doctor Sbaitso. I am here to help you" haha
  19. We've been using Microsoft's Triton[0] for a few years now on Call of Duty.

    [0] https://www.microsoft.com/en-us/research/project/project-tri...

  20. I still use those speakers plus sub today!
  21. Ah right I did know that much about then following seasons. I thought the previous poster meant different in that the characters etc and over the top-ness was different but from my understanding of reading the synopsis it’s still basically the same characters and storytelling style so I think I’ll probably have the same problem with it heh. But I do love historical stuff like this even when fictionalised so maybe I should power through it.
  22. Really! Interesting. How was it different?
  23. I 100% agree. I couldn’t finish it and bailed during the first season. It was all just so over the top!

    I thought Micro Men was way better executed as a comparison point https://en.m.wikipedia.org/wiki/Micro_Men

  24. CRTs were still commonplace though based on the bios dates in the blog. So 720x400 would still have been well supported. It’s strange that they did this!
  25. This apparently was a text mode not a graphics mode. It would have been a tweaked text mode since the standard mode 3 text mode that you can set via int 10h is 720x400.

    The energy star logo was also displayed in text modes - by using custom font glyphs!

  26. I agree - nasm is excellent. I've used it for pretty much all my MS-DOS projects (games and demos).
  27. Right. Sure I agree with that. You have to do a lot more yourself. I just don't think it's that big a deal though but that's probably just me. Someone running Perforce has probably set that up themselves, and so they vaguely know what they're doing. So if they care about CI/CD they probably have the ability to set it up themselves. Personally I've used CruiseControl.NET, Jenkins, Buildbot, and custom in-house software and the first three support Perforce out of the box. I also don't mind the classic Swarm UI (I don't like the new UI) although I admit I do prefer the GitHub and GitLab UI!
  28. What do you mean “build tooling is worse in games”? I’ve worked in games for 20 years and used both perforce and got extensively across small, medium, and large projects.

    There’s nothing technically worse about perforce with regard to CI/CD, if that’s what you’re talking about, except that of course there are more options for git where you just click a button and enter your credentials and away you go. But that’s more a function of the fact that there aren’t as many options for perforce hosting and companies are more likely to host it internally themselves.

    If companies are using perforce but aren’t running any CI/CD that’s because they’re lazy/small/don’t see the value.

  29. Unity has had a text based scene format available as an option for a long time. Yes it’s complicated looking yaml but it’s diffable and mergeable. They also have a smart yaml merge tool.

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