- bananaboy parentAh yeah, I guess https://steam-tracker.com/ scrapes regularly as it shows up there (it's called Resynth)
- It's a musical puzzle game called Resynth: https://polyphoniclp.itch.io/resynth It's like a cross between sokoban and a step sequencer!
- Hm yeah. We removed it a few years ago now so I assume they should have found it though. We followed these instructions and had to contact valve and give a justification https://partner.steamgames.com/doc/store/retire_app I don’t remember the details of the form but maybe there were options and one amounts to being delisted and another amounts to just no longer being visible and available for sale.
- Ahh, there seems to be a distinction between "delisted" and "purchase disabled". This is a list of all games which are no longer available on steam along with the reason: https://steam-tracker.com/
- I didn't know of Jack Lance before this post. I've just been playing through enigmash and it's very clever! https://jacklance.github.io/PuzzleScript/play.html?p=cfdcc6e...
- Jack Lance was one of the designers! https://bsky.app/profile/ostroffj.bsky.social/post/3m7wal2qt...
- Sorry I'm not exactly sure what you're saying. I know very well how it works as I write a lot of demos and games (still today) for mode 13h (see https://www.pouet.net/groups.php?which=1217&order=release) and I can program the VGA DAC palette in my sleep. Were you referring to the fact that you write 8-bits to the palette registers? That's true, you do, but only 6-bits is actually used so it effectively wraps around at 64. There are 6-bits per colour component which as you pointed out is 18-bits colour depth.
Btw I was a teenager when those Denthor trainers came out and I read them all, I loved them! They taught me a lot!
- I'd agree with this. I did a double degree in Comp Sci/Comp Sys Eng at RMIT (1998-2002) and even from that era I would say that's largely true. Out of the people who did my course (and those I knew from other degrees like Comp Sys Eng/Business) very few are still doing deep technical programming for a career and/or hobby programming on the side on deep technical non-web things. The rest are mostly working for places like consulting companies, banks, big data, Telstra, etc in management roles like project manager, scrum master, solutions architect, change management. A lot of folks I think were just not that interested in stuff like writing an OS, how does virtual memory work, how does the hardware work, etc so they gravitated out of those software development roles into management roles. Nothing wrong with that, but I just think not everyone is interested in or capable of writing an OS!
- I run openwrt on an ancient Netgear WNDR3700 which is probably 15 years old by now. I can get around 900Mbps on my gigabit connection (wired). We only have two adults in our home using the Internet (for now until our two kids are older!) and it’s been totally fine for us. openwrt is a great way breath extra life into older routers. A lot of homes don’t really need anything fancy or recent.
- We've been using Microsoft's Triton[0] for a few years now on Call of Duty.
[0] https://www.microsoft.com/en-us/research/project/project-tri...
- Ah right I did know that much about then following seasons. I thought the previous poster meant different in that the characters etc and over the top-ness was different but from my understanding of reading the synopsis it’s still basically the same characters and storytelling style so I think I’ll probably have the same problem with it heh. But I do love historical stuff like this even when fictionalised so maybe I should power through it.
- I 100% agree. I couldn’t finish it and bailed during the first season. It was all just so over the top!
I thought Micro Men was way better executed as a comparison point https://en.m.wikipedia.org/wiki/Micro_Men
- Right. Sure I agree with that. You have to do a lot more yourself. I just don't think it's that big a deal though but that's probably just me. Someone running Perforce has probably set that up themselves, and so they vaguely know what they're doing. So if they care about CI/CD they probably have the ability to set it up themselves. Personally I've used CruiseControl.NET, Jenkins, Buildbot, and custom in-house software and the first three support Perforce out of the box. I also don't mind the classic Swarm UI (I don't like the new UI) although I admit I do prefer the GitHub and GitLab UI!
- What do you mean “build tooling is worse in games”? I’ve worked in games for 20 years and used both perforce and got extensively across small, medium, and large projects.
There’s nothing technically worse about perforce with regard to CI/CD, if that’s what you’re talking about, except that of course there are more options for git where you just click a button and enter your credentials and away you go. But that’s more a function of the fact that there aren’t as many options for perforce hosting and companies are more likely to host it internally themselves.
If companies are using perforce but aren’t running any CI/CD that’s because they’re lazy/small/don’t see the value.