AAA is never going back to 10 people in a garage making Sim City. Nor funding a team that does this. The market, tech, and expectations of a game are too drastic for that to be the norm ever again.
As for the indie scene, AI isn't going to solve the problems on why they don't sell well. It's not assets nor tech that holds the scene back at the moment.
Well that scenario I have in mind is basically extreme AI geometry up scaling. You make a blocky draft and AI makes it pretty without touching the gameplay or level design. That seems feasible, no?
As for the indie scene, AI isn't going to solve the problems on why they don't sell well. It's not assets nor tech that holds the scene back at the moment.