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Hobbyist game dev here with random systemd thoughts. I’ve recently started to lean on systemd more as my ‘local game server process manager’ process. At first I thought I’d have to write this up myself as a whole slew of custom code, but then I realized the linux distros I use have systemd. That + cgroups and profiling my game server’s performance lets me pack an OS with as many game servers dynamically (target 80% resource utilization, funny things happen after that — things I don’t quite understand).

In this way I’m able to set up AWS EC2 instances or digital ocean droplets, a bunch of game servers spin up and report back their existence to a backend game services API. So far it’s working but this part of my project is still in development.

I used to target containerizing my apps, which adds complexity, but often in AWS I have to care about VMs as resources anyways (e.g. AWS gamelift requires me to spin up VMs, same with AWS EKS). I’m still going back and forth between containerizing and using systemd; having a local stack easily spun up via docker compose is nice, but with systemd what I write locally is basically what runs in prod environment, and there’s less waiting for container builds and such.

I share all of this in case there’s a gray beard wizard out there who can offer opinions. I have a tendency to explore and research (it’s fuuun!) so I’m not sure if I’m on a “this is cool and a great idea” path or on a “nobody does this because <reasons>” path.

> (target 80% resource utilization, funny things happen after that — things I don’t quite understand).

The closer you get to 100% resource utilization the more regular your workload has to become. If you can queue requests and latency isn't a problem, no problem, but then you have a batch process and not a live one (obviously not for games).

The reason is because live work doesn't come in regular beats, it comes in clusters that scale in a fractal way. If your long term mean is one request per second what actually happens is you get five requests in one second, three seconds with one request each, one second with two requests, and five seconds with 0 requests (you get my point). "fractal burstiness"

You have to have free resources to handle the spikes at all scales.

Also very many systems suffer from the processing time for a single request increasing as overall system loads increase. "queuing latency blowup"

So what happens? You get a spike, get behind, and never ever catch up.

https://en.wikipedia.org/wiki/Network_congestion#Congestive_...

Yea. I realize I ought to dig into things more to understand how to push past into 90%-95% utilization territory. Thanks for the resource to read through.
You absolutely do not want 90-95% utilization. At that level of utilitization random variability alone is enough to cause massive whiplash in average queue lengths.

The cycle time impact of variability of a single-server/single-queue system at 95% load is nearly 25x the impact on the same system at 75% load, and there are similar measures for other process queues.

As the other comment notes, you should really work from an assumption that 80% is max loading, just as you'd never aim to have a swap file or swap partition of exactly the amount of memory overcommit you expect.

Man, if there's one idea I wish I could jam into the head of anyone running an organization, it would be queuing theory. So many people can't understand that slack is necessary to have quick turnaround.
Mmmm, I remember reading this in Systems Performance Brendan Gregg. I should revisit what was written…
I target 80% utilization because I’ve seen that figure multiple times. I suppose I should rephrase: I’d like to understand the constraints and systems involved that make 80% considered full utilization. There’s obviously something that limits a OS; is it tunable?

Questions I imagine a thorough multiplayer solutions engineer would be curious of, the kind of person whose trying to squeeze as much juice out of the hardware specs as possible.

One way to think about it is 80% IS full utilization.

The engineering time, the risks of decreased performance, and the fragility of pushing the limit at some point become not worth the benefits of reaching some higher metric of utilization. If it's not where you are, that optimum trade off point is somewhere.

If you use podman quadlets, you get containers and systemd together as a first class citizen, in a config that is easily portable to kubernetes if you need more complex features.
O.O this may be the feature that gets me into podman over docker.
They're very cool. I actually combine them with Nix. Because why not.

https://github.com/SEIAROTg/quadlet-nix

The shift from docker to podman was originally quite painful at first, but it's much better, very usable, and quite stable now.

Still, I can see the draw for independent devs to use docker compose. Teams and orgs though makes sense to use podman and systemd for the smaller stuff or dev, and then literally export the config as a kubernetes yaml.

How is podman managed in larger environments? It's designed around running rootless, but it seemed like the nature of that is there wasn't a proper way to centrally manage the containers even on just a single machine. Like even seeing the logs required using machinectl to get a shell as the user who owns the service (sudo/su do not retain the necessary environment variables for journalctl to work). Trying to get the logs as root seems to let you filter down to the user (rather than service) level at best.

Meanwhile, with Docker (or the not recommended rootful podman), you can have centralized management of multiple machines with a tool like Portainer.

I like the idea of podman, but this has been a head-scratcher for me.

The way you manage podman in large environments is called Kubernetes :)

podman is really only suitable for a single node, but they may have added things I have missed.

Definitely don't recommend going down this path if you're not already familiar with Nix, but if you are, a strategy that I find works really well is to package your software with Nix, then you can run it easily via systemd but also create super lightweight containers using nix-snapshotter[0] so you don't have to "build" container images if you still want the flexibility of containers. You can then run the containers on Docker or Kubernetes without having to build heavy images.

[0] https://github.com/pdtpartners/nix-snapshotter

I don't recommend getting familiar with Nix because your chances of getting nerd sniped by random HN comments increase exponentially.
Funny. I probably will dive into Nix some day but I've been content letting it sit waiting for me to check it out.
This is sort of how I designed Accelbytes managed gameserver system (previously called: Armada).

You provide us a docker image, and we unpack it, turn it into a VM image and run as many instances as you want side-by-side with CPU affinity and NUMA awareness. Obviating the docker network stack for latency/throughput reasons - since you can

They had tried nomad, agones and raw k8s before that.

Checking out the website now. Looks enticing. Would a user of accelbyte multiplayer services still be in the business of knowing about underlying VMs? I caught some copy on the website that led me to question.

As a hobbyist part of me wants the VM abstracted completely (which may not be realistic). I want to say “here’s my game server process, it needs this much cpu/mem/network per unit, and I need 100 processes” and not really care about the underlying VM(s), at least until later. The closest thing I’ve found to this is AWS fargate.

Also holy smokes if you were a part of the team that architected this solution I’d love to pick your brain.

There’s a couple of providers that give you that kind of abstraction. Playfab is _pretty close_ but it’s fairly slow to ramp up and down. There is/was multiplay - they’ve had some changes recently and I’m not sure what their situation is right now. There’s also stuff like Hathora (they’re great but expensive).

At a previous job, we used azure container apps - it’s what you _want_ fargate to be. AIUI, Google Cloud Run is pretty much the same deal but I’ve no experience with it. I’ve considered deploying them as lambdas in the past depending on session length too…

Cloud Run tries to be this but every service like this has quirks. For example, GCR doesn’t let you deploy to high-CPU/MEM instances, has lower performance due to multi-tenant hosts, etc
But that’s not what OP asked for. They asked for

> As a hobbyist part of me wants the VM abstracted completely (which may not be realistic). I want to say “here’s my game server process, it needs this much cpu/mem/network per unit, and I need 100 processes” and not really care about the underlying VM(s), at least until later. The closest thing I’ve found to this is AWS fargate.

You can’t have on demand usage with no noisy neighbours without managing the underlying VMs.

I used hathora [0] at my previous job, (they’ve expanded since and I’m not sure how much this applies anymore) - they had a CLI tool which took a dockerfile and a folder and built a container and you could run it anywhere globally after that. Their client SDK contained a “get lowest latency location” that you could call on startup to use. It was super neat, but quite expensive!

[0] https://hathora.dev/gaming

That was was actually the original intent. If we scale to bare metal providers we can get much more performance. m

By making it an “us” problem to run the infrastructure at a good cost, and be cheaper then than AWS for us to run, meaning we could take no profit on cloud vms. making us cost competitive as hell.

If I understand correctly you're saying you manage hardware yourself (colocate in a data center? Dedicated hosting?) and that gives you an edge in pricing. That's pretty cool, and I think I can see how it could be less expensive to purchase hardware & maintain it rather than renting that compute from a third party. There is obviously the tradeoff of then being responsible for capacity planning for the workloads supported among other downsides and maintaining hardware lifecycle but I wouldn't be surprised to hear this downside is overstated compared to benefits reaped.
> I’m still going back and forth between containerizing and using systemd

Why not both? Systemd allows you to make containers via nspawn, which are defined just about the exact same as you do a regular systemd service. Best of both worlds.

> Best of both worlds.

That would be portable[1] services.

[1]: https://systemd.io/PORTABLE_SERVICES/

Did you try systemd's containers (nspawn)?
…no. TIL.
I wrote a blog post about using nspawn from an Arch Linux host. The Arch Wiki shows more information about how to get a Debian base if you want that instead. Link to the wiki is at the bottom of the blog post along with more references.

https://adamgradzki.com/lightweight-development-sandboxes-wi...

This actually works really well with custom user scripts to do the initial setup. It’s also trivial to do this with docker/podman if you don’t want it to take over the machine. Batching/Matchmaking is the hard part of this, setting up a fleet is the fun part of this.

I’ve also done Microsoft Orleans clusters and still recommend the single pid, multiple containers/processes approach. If you can avoid Orleans and kubernetes and all that, the better. It just adds complexity to this setup.

> If you can avoid Orleans and kubernetes and all that, the better. It just adds complexity to this setup.

I’m starting to appreciate simplicity away from containers that’s why I’m even exploring systemd. I bet big on containers and developed plenty of skills, especially with k8s. I never stopped to appreciate that I’m partly in the business of making processes run on OSes, and it kinda doesn’t matter if the pid is a container or running ‘directly’ on the hardware. I’ll probably layer it back in but for now I’m kinda avoiding it as an exercise.

E.g. if I’m testing a debug ready build locally and want to attach my debugger, I can do that in k8s but there’s a ceremony of opening relevant ports and properly pointing to the file system of the container. Not a show stopper since I mostly debug while writing testing/production code in dev… But occasionally the built artifact demands inspection.

You sound like you've explored at least a few options in this space. Have you looked at https://agones.dev/ ?
Yes! It’s a great project. I’m super happy they have a coherent local development story. I kinda abandoned using it though when I said “keeeep it simple” and stopped using containers/k8s. I think I needed to journey through understanding why multiplayer game services like Agones/gamelift/photon were set up like they were. I read through Multiplayer Game Programming: Architecting Networked Games by Joshua Glazer and Sanjay Madhav really helped (not to mention allowed me to better understand GDC talks over multiplayer topics much better).

This all probably speaks to my odd prioritization: I want to understand and use. I’ve had to step back and realize part of the fun I have in pursuing these projects is the research.

I’ve also found docker / k8s to mostly just get in the way. Even VMs are often a problem, depending on the details of the game.

Bare metal is the only actually good option, but you often have to do a lot yourself. Multiplay did offer it last time I looked, but I don’t know what’s going on with them now.

  systemd-networkd now implements a resolve hook for its internal DHCP
      server, so that the hostnames tracked in DHCP leases can be resolved
      locally. This is now enabled by default for the DHCP server running
      on the host side of local systemd-nspawn or systemd-vmspawn networks.
Hooray.local
> Support for System V service scripts is deprecated and will be removed in v260

All the services you forgot you were running for ten whole years, will fail to launch someday soon.

How hard is it to just call your init.d scripts from a systemd unit?
Not only it's easy, the exact contents of the systemd unit can already be found in /run/systemd/system.
Honestly. I'm sick of people complaining about systemd.
Were you paid to learn it?

Because last time I wrote systemd units it looked like a job.

Also, way over complex for anything but a multi user multi service server. The kind you're paid to maintain.

That's funny, because I'm sick of people glazing it and glossing over its many flaws.
Every release of redhat software makes me happy I switched to openbsd for my human scale computers.
Wasn't this support listed as one of the reasons why systemD would be fine for everyone to adopt?
That was almost 15 years ago and the support is evidently not as useful.

Also it's entirely contained within a program that creates systemd .service files. It's super easy to extract it in a separate project. I bet someone will do it very quickly if there's need.

For me it is quite a list.

However, it is not easy figuring out which of those script are actually a SysVInit script and which simply wrap systemd.

As I wrote in another comment, just check out /run/systemd/system. You'll find the wrapper units that systemd creates for your sysvinit scripts.
Despite being philosophically opposed to it, I can't deny that it is as common as it, because of how easy it seems to make the initial setup. By comparison, when I recently tried void linux, it simply requires ( maybe even demands ) more of its user.
Who needs to read mail when you can even make it receive mail!

Make an `smtp.socket`, which calls `smtp.service`, which receives the mail and prints it on standard output, which goes to a custom journald namespace (thanks `LogNamespace=mail` in the unit) so you can read your mail with `journalctl --namespace=mail`.

I find musl support most remarkable.

Breaking systemd was a thorn on distributions trying to use musl.

musl support is excellent. If you were unhappy with transparency, simplicity, maintainability and thinness of Alpine Linux - now you can install systemd and loose all of these disadvantages.
So they're finally nuking rc.local altogether.

Probably no biggie to google the necessary copypasta to launch stuff from .service files instead. Which, being custom, won't have their timeout set back to "infinity" with every update. Unlike the existing rc.local wrapper service. Which, having an infinity timeout, and sometimes deciding that whatever was launched by rc.local can't be stopped, can cause shutdown hangs.

The downside of drawing the interest of Brewsters (https://youtu.be/fwYy8R87JMA) in Linux.

v259? [cue https://youtu.be/lHomCiPFknY]

> The cgroup2 file system is now mounted with the "memory_hugetlb_accounting" mount option, supported since kernel 6.6.

> Required minimum versions of following components are planned to be raised in v260:

* Linux kernel >= 5.10 (recommended >= 5.14),

Don't these two statements contradict each other?

It gracefully falls back if the new option is not available at runtime
Great, looking forward to having to relearn the new way to do something inconsequential, and having random scripts break because a unix config file is now a systemd output rather than an actual config.
glad to see the varlink IPC expanded upon
Surprising to see how many people are still mucking around with init systems. Shows that k8s really has a lot more adoption left to go.
As a long time K8S user and general fan of. Systemd nas defenetly itd own place in the world, for one, št least to start up your k8s nodes. But more and more i have started to rely more on it for any non k8s workload (yes those exist and always will).
It's time for a new, leaner init system. systemd became an os of it's own.
Wait, what ? The next logical step is combine systemd with wayland.
And rewrite it in rust while we're at it.
It's actually time for an old init system, check out devuan.org

Works absolutely fine.

Unfortunately it's a dead end. The world standardized so much on the systemd it's not worth fighting anymore.

Although the hell is going to freeze before I switch to their timers instead of cron.

I don't think of it much as fighting, but rather as just using devuan. Half of the defenses against any criticism in open source is "you can just fork it/not use it", so here we are.

It's fine, literally nothing happens if you just don't use systemd.

Unfortunately this ship has sailed and we all have to pick our battles. I for one submitted to our lord systemd but I'm far from loyal.
What has it taken over this time?
Devuan.org
Systemd, breaking perfectly working systems at update like always...

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