Other random things I hate:
- first element in a struct, if unnamed, acts like extending a struct;
- private/public fields of method based on capitalisation (it makes json mapping to a struct have so much boilerplate);
- default json lib being so inept with collections: an empty slice is serialised as null/absent (empty list is not absence of a list, WTF, but the new json lib promises to fix that json crap);
- error type being special, and not working well with chanels;
- lambda syntax is verbose;
- panics (especially the ones in libs);
- using internal proxy in companies for packages download is very fiddly, and sucks.
But, the tooling is pretty good and fast, I won’t lie. The language won’t win beauty contests for sure, but it mostly does the job. Still weak at building http servers (limited http server libs with good default headers, very limited openapi spec support).
I’m not 100% sure what you’re referring to here. Struct embedding maybe? (FWIW struct embedding is not limited to the first field in a struct, hence my confusion)
> - error type being special, and not working well with chanels;
I don’t think the error type is special? Do you mean that it is the only interface implicitly defined in each package?
> - using internal proxy in companies for packages download is very fiddly, and sucks.
Yes this one is annoying. I ended up writing an entire go module proxy just so that it works with bearer tokens. It’s crazy that Go only supports http basic auth for proxy authentication in 2025.
what?
It has enums (sum type), tuple, built-in Set[T], and good Iterator methods. It has very nice type inferred lambda function (heavily inspired by the swift syntax)... lots of good stuff!
>3) To make matters worse, at work we have a linter that forbids merging a branch if you a) don't do if err != nil for every case b) have >20 for & if/else clauses. This makes you split functions in many pieces, turning your code into enterprise Java.
That is not a problem with Go.
It has iterators - https://pkg.go.dev/iter.
> It lacks simple things like check if a key exists in a map.
What? `value, keyExists := myMap[someKey]`
> Try removing an element from an array - you must rely on some magic and awkward syntax, and there's no clear explanation what actually happens under the hood (all docs just show you that a slice is a pointer to a piece of vector).
First of all, if you're removing elements from the middle of an array, you're using the wrong data structure 99% of the time. If you're doing that in a loop, you're hitting degenerate performance.
Second, https://pkg.go.dev/slices#Delete
If I don't need the value, I have to do awkward tricks with this construct. like `if _, key_exists := my_may[key]; key_exists { ... }`.
Also, you can do `value := myMap[someKey]`, and it will just return a value or nil.
Also, if the map has arrays as elements, it will magically create one, like Python's defaultdict.
This construct (assigning from map subscript) is pure magic, despite all the claims, that there's none in Golang.
...And also: I guess the idea was to make the language minimal and easy to learn, hence primitives have no methods on them. But... after all OOP in limited form is there in Golang, exactly like in Rust. And I don't see the point why custom structs do have methods, and it's easier to use, but basic ones don't, and you have to go import packages.
Not that it's wrong. But it's not easier at all, and learning curve just moves to another place.
Err, no Go doesn't do that. No insertion happens unless you explicitly assign to the key.
my_map := make(map[int32][]int64)
val := my_map[123]
val = append(val, 456)
my_map[123] = val
fmt.Println(my_map)
prints `map[123:[456]]`I guess it's convenient compared to Rust's strict approach with entry API. But also, what I found is that golang's subscript returns nil in one case: if the value type is a nested map.
my_map := make(map[int32]map[int32]int64)
val := my_map[123]
val[456] = 789
my_map[123] = val
fmt.Println(my_map)
output: panic: assignment to entry in nil map val, ok := my_map[123]
if ok {
...
}
https://go.dev/blog/maps#working-with-mapsnil is equivalent to the empty array, which is why the rest of the code works as it does.
It might if your map is a `map[typeA]*typeB` but it definitely won't return a `nil` if your map is anything like `map[typeA]typeC` (where `typeC` is non-nillable; i.e. int, float, string, bool, rune, byte, time.Time, etc.) - you'll get a compile error: "mismatched types typeC and untyped nil".
Hard disagree. Go has its sharp corners, but they don’t even approach the complexity of the borrow checker of Rust alone, let alone all of the other complexity of the Rust ecosystem.
Sorry but that’s not categorically true. Rather it’s highly scale-dependent. 90% of the slices in a typical code base will be 10s of elements long, in which case the memory overhead and mutation overhead are comparable to, say, a map. Oh and also it’s ordered and (in the above case) can fit within a cache line.
From what I’ve experienced, if you need any fine-grained control over your data or allocations, precision on the type level, expressing nontrivial algorithms, Go is just too clumsy.
The more I read about how people use Go today and what issues people still have, the more I’m happy I picked Rust for almost everything. I even find it much more productive to write scripts in Rust than in Python or shell script. You just get it right very quickly and you don’t need to care about the idiosyncrasies of ancient tech debt that would otherwise creep into your new projects. And of course the outcome is way more maintainable.
Not saying that Rust hadn’t had its own warts, but most of them are made explicit. This is perhaps what I appreciate the most.
Intuitively, however, I still notice myself creating a new Python or shell script file when I need something quick, but then something doesn’t really work well the moment the logic gets a bit more complex, and I need to backtrack and refactor. With Rust, this hasn’t been an issue in my experience.
And intuitively, I still tend to think in Java terms when designing. It’s funny how it sticks for so long. And when writing some Java, I miss Go’s use-site interfaces and TypeScript’s structural typing, while I miss nominal typing in TypeScript. It’s just maybe that you get used to workarounds and idiosyncrasies in some system and then carry them over to another paradigms.
I do like Go’s value propositions, and lots of its warts have been sorted out, but I’m just not as productive in it for my use cases as I am with Rust. It just checks way more boxes with me.
Umm..in Java you won't have to split functions here. Maybe you should study some modern Java ?
p.s. upvoted, because some mob came and downvoted those who replied to me.
It has proper enums. Granted, it lacks an enum keyword, which seems to trip up many.
Perhaps what you are actually looking for is sum types? Given that you mentioned Rust, which weirdly[1] uses the enum keyword for sum types, this seems likely. Go does indeed lack that. Sum types are not enums, though.
> sensible arrays & slices, without any magic and awkward syntax
Its arrays and slices are exactly the same as how you would find it in C. So it is true that confuses many coming from languages that wrap them in incredible amounts of magic, but the issue you point to here is actually a lack of magic. Any improvements to help those who are accustomed to magic would require adding magic, not taking it away.
> iterators
Is there something about them that you find lacking? They don't seem really any different than iterators in other languages that I can see, although I'll grant you that the anonymous function pattern is a bit unconventional. It is fine, though.
> result unwrapping shorthands
Go wants to add this, and has been trying to for years, but nobody has explained how to do it sensibly. There are all kinds of surface solutions that get 50% of the way there, but nobody wants to tackle the other 50%. You can't force someone to roll up their sleeves, I guess.
[1] Rust uses enums to generate the sum type tag as an implementation detail, so its not quite as weird as it originally seems, but still rather strange that it would name it based on an effectively hidden implementation detail instead of naming it by what the user is actually trying to accomplish. Most likely it started with proper enums and then realized that sum types would be better instead and never thought to change the keyword to go along with that change.
But then again Swift did the same thing, so who knows? To be fair, its "enums" can degrade to proper enums in order to be compatible with Objective-C, so while not a very good reason, at least you can maybe find some kind of understanding in their thinking in that case. Rust, though...
Well, then they look awkward and have give a feel like it's a syntax abuse.
> Its arrays and slices are exactly the same as how you would do it in C. So while it is true that trips up many coming from languages that wrap them in incredible amounts of magic, but the issue you point to here is actually a lack of magic.
In Rust, I see exactly what I work with -- a proper vector, material thing, or a slice, which is a view into a vector. Also, a slice in Rust is always contiguous, it starts from element a and finishes at element b. I can remove an arbitrary element from a middle of a vector, but slice is read-only, and I simply can't. I can push (append) only to a vector. I can insert in the middle of a vector -- and the doc warns me that it'll need to shift every element after it forward. There's just zero magic.
In Go instead, how do I insert an element in the middle of an array? I see suggestions like `myarray[:123] + []MyType{my_element} + myarray[123:]`. (Removing is like myarray[:123] + myarray[124:]`.)
What do I deal in this code with, and what do I get afterwards? Is this a sophisticated slice that keeps 3 views, 2 to myarray and 1 to the anonymous one?
The docs on the internet suggest that slices in go are exactly like in Rust, a contiguous sequence of array's elements. If so, in my example of inserting (as well as when deleting), there must be a lot happening under the hood.
I’m guessing the go language design went too far into “simplicity” at the expense of reasonableness.
For example, we can make a “simpler” language by not supporting multiplication, just use addition and write your own!
It could have been a builtin function, I suppose, but why not place it in the standard library? It's not a foundational operation. If you look at the implementation, you'll notice it simply rolls up several foundation operations into one function. That is exactly the kind of thing you'd expect to find in a standard library.
So nothing to worry about?
> how do I insert an element in the middle of an array?
Same as in C. If the array allocation is large enough, you can move the right hand side to the next memory location, and then replace the middle value.
Something like:
replaceWith := 3
replaceAt := 2
array := [5]int{1, 2, 4, 5}
size := 4
for i := size; i > replaceAt; i-- {
array[i] = array[i-1]
}
array[replaceAt] = replaceWith
fmt.Println(array) // Output: [1 2 3 4 5]
If the array is not large enough, well, you are out of luck. Just like C, arrays must be allocated with a fixed size defined at compile time.> The docs on the internet suggest that slices in go are exactly like in Rust, a contiguous sequence of array's elements.
They're exactly like how you'd implement a slice in C:
struct slice {
void *ptr;
size_t len;
size_t cap;
};
The only thing Go really adds, aside from making slice a built-in type, that you wouldn't find in C is the [:] syntax.Which isn't exactly the same as Rust. Technically, a Rust slice looks something like:
struct slice {
void *ptr;
size_t len;
};
There is some obvious overlap, of course. It still has to run on the same computer at the end of the day. But there is enough magic in Rust to hide the details that I think that you lose the nuance in that description. Go, on the other hand, picks up the exact same patterns one uses in C. So if you understand how you'd do it in C, you understand how you'd do it in Go.Of course, that does mean operating a bit lower level than some developers are used to. Go favours making expensive operations obvious so that is a tradeoff it is willing to make, but regardless if it were to make it more familiar to developers coming from the land of magic it stands that it would require more magic, not less.
I don't follow. Information isn't agreeable or disagreeable, it just is.
> And I was right that you can't just concatenate different slices
That's right. You would have to physically move the capacitors in your RAM around (while remaining powered!) in order to do that. Given the limits of our current understanding of science, that's impossible.
> hence Go has to do a lot of work under the hood to do that.
Do what? You can't actually do that. It cannot be done at the hardware level. There is nothing a programming language can do to enable it.
All a programming language can do is what we earlier demonstrated for arrays, or as slices allow dynamic allocation, if the original slice is not large enough you can also copy smaller slices into a new slice using a similar technique to the for loop above.
Go does offer a copy function and an append function that do the same kind of thing as the for loop above so you do not have to write the loop yourself every time. I guess that's what you think is magic? If you are suggesting that calling a function is magic, well, uh... You're not going to like this whole modern programming thing. Even Rust has functions, I'm afraid.
The Go standard library also provides a function for inserting into the middle of a slice, but, again, that's just a plain old boring function that adds some conditional logic around the use of the append and copy functions. It is really no different to how you'd write the code yourself. So, unless function are still deemed magic...
(with the caveat that anything else sharing `a` will be mangled, obvs.)
Proponents say it has nothing under the hood. I see under-the-hood-magic happen every time.
1) The arrays append is one example. Try removing an element from an array - you must rely on some magic and awkward syntax, and there's no clear explanation what actually happens under the hood (all docs just show you that a slice is a pointer to a piece of vector).
2) enums creation is just nonsense
3) To make matters worse, at work we have a linter that forbids merging a branch if you a) don't do if err != nil for every case b) have >20 for & if/else clauses. This makes you split functions in many pieces, turning your code into enterprise Java.
It feels like, to implement same things, Go is 2x slower than in Rust.
On the positive side,
* interfaces are simpler, without some stricter Rust's limitations; the only problem with them is that in the using code, you can't tell one from a struct
* it's really fast to pick up, I needed just couple of days to see examples and start coding stuff.
I think Go would have been great with
* proper enums (I'll be fine if they have no wrapped data)
* sensible arrays & slices, without any magic and awkward syntax
* iterators
* result unwrapping shorthands