I personally don't see the difference. Violence is a primal instinct and studies on video games and violence only concluded short term increases in aggression. Why would a similar conclusion with yet another primal instinct not conclude with short term increased arousal? I don't see arousal as inherently dangerous.
>how will it affect your view on women if you frequently consume highly sexist content?
Do you feel that people just find "sexist content" from some algorithm, or that already sexist people seek out content to conform to their views? I have my criticisms of Steam, but I am glad they are one of the few bastions left that aren't driven by "engagment boosting" algorithms. Just a simple tag system recommending other content with similar tags and good ratings.
I agree with the undertone that we need better sex education. Those early years where we don't sell content to 10 year olds should be used to talk about the dangers before sending them off. Too bad such groups also go for an all-abstinence approach.
Seriously, outside of special, clearly delineated cases with indisputable negative externalities (especially on the production side), when has [effectively] banning certain [types of] media been a net good? Seems to me that all it's good for is political repression and fueling moral panics.
Sure, games can be beneficial for living out fantasies, but how will it affect your view on women if you frequently consume highly sexist content? The bottom line of my point is that I think this type of content is too easily available nowadays, and especially too much of it.