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bee_rider parent
He writes about games from time to time. You can sense the friendly frustration. I wish he’d take a sabbatical from Professor-ing and, like, Creative Assembly could hire him to consult on a total war game.

GolfPopper
He also has a great collection of his posts that are particularly useful for aspiring authors and rpg game masters:

https://acoup.blog/resources-for-world-builders/

0cf8612b2e1e
There is only so much realism you can inject before it detracts from the fun. The author occasionally even references this during his analysis on how some mechanic would be required for simplicity or balancing a rock-paper-scissors troop counters.
bee_rider OP
The inability to pull off really flashy and intricate tactics would be a bit of a downer. But, some realism additions, like more sensible mixed-units formations seem like they’d be a great and fun upgrade for a total-war type game. And who doesn’t want to see a caracole?
Maken
He himself seems more interested in Paradox games. I wonder what he will think about EUV.

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