haiku2077 parent
If you don't like the anime style, Clair Obscur: Expedition 33 is directly inspired by Persona's combat system but has a more mature tone. I liked it a lot, and it's 97% positive reviews on Steam, so you're likely to enjoy it too.
>It’s amazing how valuable of an IP Sonic is. It still sells consistently well after all those years.
There have been ongoing movies and tv shows so each generation of kids grows up with Sonic.
Growing up I never had exposure to video games, so I didn't really know about Sonic until my son saw his face on some toy and IMMEDIATELY had questions. Who is that, what's his name, what does he do, ....
I think there's something about Sonic's face that is timeless, innate, prehistoric even.
> directly inspired by Persona's combat system
That means they're both QTE based?
Setting aside the big argument on whether Clair Obscur counts as turn-based, Persona 5 definitely does: it's more classically/rigidly turn-based than even the Final Fantasy games that use ATB.
Turn based but with QTE elements
And you can even parry! In terms of parrying, for me it is harder and more satisfying than Sekiro's parry system(which was my number one game in terms of combat, now Clair Obscur has taken it's place).
How is it turn based when you get timed prompts to "press button not to die"?
When you select what action you want to do, the combat is paused and the game displays a menu.
Executing the action, dodging and parrying, and shooting ranged weapons all happen in real time.
It works really well in practice, combining both strategic and twitch gameplay.
Of course, if you like twitch gameplay, and if you can stomach twitch gameplay being labeled as "turn based".
I might agree with the former but I don't like false advertising.
You do not have to Parry. You do not have to dodge. Most od the game you can tank and heal or resurect.
I don't think that's true. I played the game and without doing some serious level grinding, you take too much damage for it to be viable to ignore the dodge/parry mechanic.
There are multiple guides on Youtube for both normal and expert. In practice some grinding in the first area is helpful and some fights are RNG heavy, but the majority of the game is actually really well balanced for it, especially since you get Pictos/Luminas and weapons specifically designed for that playstyle.
Personally, I killed Simon on my second try by rebuilding my party to intentionally die to his attacks, proc some key Luminas and trigger the start of a high damage combo. The game rewards creative builds and lateral thinking.