Clair Obscur’s combat would be better described as dodge and parry based as that is the primary mechanic. In terms of lineage, the combat is much closer to PunchOut than Final Fantasy 6.
It’s really fun if that is what you are expecting though.
"Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever."
Turns out the real time mechanics aren't unique. Not sure I want "addictive" battles or "addictive" gameplay either. Isn't that the realm of free to play?
I still don't understand how "addictive" is a positive term.
[1] To preempt some complaining, I haven't touched an Ubisoft or EA title in at least 10 years. So it's not like I'm an AAA "consumer" that skips the darling indies.
I might agree with the former but I don't like false advertising.