About writing a Commodore C64 game in modern(ish) C++
maybe it will sway you a bit :-)
caned
That is impressive. It certainly shows what is possible _if_ you are familiar enough with the intricacies of modern C++. I'm not sure how I feel about a workflow where one needs to continually address "overhead" introduced by the language environment.
https://www.youtube.com/watch?v=zBkNBP00wJE
About writing a Commodore C64 game in modern(ish) C++
maybe it will sway you a bit :-)