If you think that, I encourage you to check out this presentation:
https://www.youtube.com/watch?v=zBkNBP00wJE
About writing a Commodore C64 game in modern(ish) C++
maybe it will sway you a bit :-)
https://www.youtube.com/watch?v=zBkNBP00wJE
About writing a Commodore C64 game in modern(ish) C++
maybe it will sway you a bit :-)
Coming from a background of working with OS kernels and systems software, I don't mind the kind of explicit "C++ lite" style used by the OP. Left to my own devices, I usually write things that way. I would think twice if I was trying to design a large framework, but ... I try to avoid those.