This is like nutritional information on food, it will be "bad" for some companies if there is transparency.
They’re gonna need a rule for that.
Seems over complicated for a scammy mobile game, but it's not particularly hard.
Guild Wars 2 doesn’t do that. 5$ is always 400 gems and items cost multiples of 100 gems usually. You can also convert gems into gold (the ingame non store currency) and vice versa.
It’s basically an abstraction over the real life currency to decouple the real money aspect from the actual store. Nothing more.
In comparison, most mobile games try to make this as obfuscated as possible to squeeze as much money out of customers as possible. Basically following the patterns that I was warned in school about regarding drugs. First hit is cheap or even free but once you’re a regular things get more expensive.
You divide the price by the number of imaginary game coins (IGCs). Purchasing 2250 IGCs for 100 USD means 4 cents/IGC; 7000 IGCs for 150 USD means 2 cents/IGC.
how would that work? Basically all games use a discount scheme were the price for X of ingame currency depends on how many tokens/gold/coins you buy.