GNU C++ once had a system called Signatures, could support mixing in. It was removed. Many years ago now I think.
A signature resembles a class declaration in that it specifies member functions. A signature is never instantiated. Rather any class which has those member functions conforms to the signature, and a signature-typed pointer can point to instances of that class. Thus signatures bring about quack-like-a-duck polymorphism not requiring inheritance.
You can implement that in C++ code, no language extensions required, by using type erasure and a pointer semantic type with at least one constructor templated on the type of the object being pointed to.
(Not sure if these member functions need to be virtual? I would have to dig up the Signatures docs.)
This feature was removed because the implementation was becoming hard to maintain, or some reason like that.
You can see it's pretty crazy from a C++ point of view, because c->recv(...) can be called through this pointer and it has to work for absolutely any object whose class conforms to the signature. And classes don't know they are conforming to any signature; nothing is declared in them for that.
C++ polymorphism normally depends on declaration relationships through which implementation details like vtable positions can be inferred.
But yet it is still true that you can implement this idea in normal C++ the way humanrebar described. (This is similar to std::function, which is a pointer to an object that happens to have an operator() that conforms to listed signature; but you can generalize that to any other set of things you want to be able to abstract into the pointer.)
It actually does have specific applications. That Wikipedia article shows a good example of polymorphic method chaining. In a former life, I worked with Microsoft’s Active Template Library, which is entirely based on this pattern.
While I've never really found much practical use for mixins, it is fairly easy to create a runtime system for them in Java. Any interface can become a mixin simply by storing state in a static global hashmap with `this` as the key to the map. Specifically for the map, I would use `Collections.synchronizedMap(new WeakHashMap<>())` so that the map is thread-safe and allows mixin instances to be garbage collected.
And unless I'm mistaken C++ 26 gets std::optional<T&> with the preferred representation (ie it's the same size as T& like with Rust's Option<&T> and &T pairing) and the ergonomics are no worse than you'd expect for C++
Because it can also be called with any class that doesn't have the bar method, and good luck deciphering the compiler error for it when it's nested 3 levels deep into some far corner of the STL.
man I love learning good stuff by casually learning HN. I code on cpp as a hobby and kinda new you could use "auto" on templates by didn't know about this.
Code with types on the right like this makes me very sad
static
auto create(const char* data) -> Result<String>
Types are a lot more ergonomic on the left - the return type of a function and the type of a variable are very important for understanding and skimming code. When the return type is on the right, it is physically very far from the name of the object and I have to scan the entire line with my eyes to get the same amount of information I would get by just looking at the left column and scrolling down if it were on the left. I am pretty sure in another 20 years types on the right will be regarded as one of the ergonomic fails of current language design. At least, if have to do this, put the type right under the object name, like so:
static auto
create(const char* data)
-> Result<String>
Types are only nicer on the left when it isn't also annotated with all the other static constexpr [[nodiscard]] nonsense. And left types are actually greppable seperately from variable declarations.
Having both left and right types is stupid, but as a whole right types are easier to deal with
I learned of a cute side effect when one puts the function name on its own line, like above.
In BSD of yore and modern contemporaries, one could often perform `grep '^function'` and end up finding the source file quite easily. I think it also makes using ctags(1) a bit easier too, but not entirely sure on that bit.
No, that clashes with variable declarations. Sure, you could have a naming scheme that doesn't have that issue, but that doesn't help with library code.
Here's some declarations from an ancient UNIX (remember, UNIX(R) is a registered trademark of "The Open Group") ctags file to help show how that type of scheme works:
A lot of this stuff has been investigated in Mr Alexandrescu's ironically named book Modern C++. Typelists (before variadic templates) recursive templates and componenet-like assembling of classes, etc.
I imagine there is a modern-modern-c++ version of Loki library somewhere on github.
An interesting option in this space is rpp [1], which bills itself as a “Minimal Rust-inspired C++20 STL replacement”
[1]: https://github.com/TheNumbat/rpp
A signature resembles a class declaration in that it specifies member functions. A signature is never instantiated. Rather any class which has those member functions conforms to the signature, and a signature-typed pointer can point to instances of that class. Thus signatures bring about quack-like-a-duck polymorphism not requiring inheritance.
This feature was removed because the implementation was becoming hard to maintain, or some reason like that.
You can see it's pretty crazy from a C++ point of view, because c->recv(...) can be called through this pointer and it has to work for absolutely any object whose class conforms to the signature. And classes don't know they are conforming to any signature; nothing is declared in them for that.
C++ polymorphism normally depends on declaration relationships through which implementation details like vtable positions can be inferred.
You can just declare by convention that a freestanding clone(T x) -> T function should exist for it to be 'cloneable'.
It actually does have specific applications. That Wikipedia article shows a good example of polymorphic method chaining. In a former life, I worked with Microsoft’s Active Template Library, which is entirely based on this pattern.
How does a mixin compare to role or interface in languages that do not have multiple inheritance?
void foo(auto& t) { t.bar(); }
which can be called with any class that has the .bar() method anyway.
So does the clone...
Having both left and right types is stupid, but as a whole right types are easier to deal with
In BSD of yore and modern contemporaries, one could often perform `grep '^function'` and end up finding the source file quite easily. I think it also makes using ctags(1) a bit easier too, but not entirely sure on that bit.
Here's some declarations from an ancient UNIX (remember, UNIX(R) is a registered trademark of "The Open Group") ctags file to help show how that type of scheme works:
Side note: https://unix.org/trademark.htmlC-style type declarations were always the most painful part of reading C.