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starkparker
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  1. This cuts to the bone of it tbqh. One large wing of the upset over gen AI is the _unconsenting, unlicensed, uncredited, and uncompensated_ use of assets to make "you can't steal a style" a newly false statement.

    There are artists who would (and have) happily consented, licensed, and been compensated and credited for training. If that's what LLM trainers had led with when they went commercial, if anything a sector of the creative industry would've at least considered it. But companies led with mass training for profit without giving back until they were caught being sloppy (in the previous usage of "slop").

  2. Nobody's probably thought this through, but if I had to guess, the first revision to the rule will be "no _assets_ generated with gen AI" because the most upset parties about gen AI use in gamedev are asset creatives who create textures, models, and audio, perform music and voice acting, etc.

    Upscaling technologies are transformative but post-processing. The uproar isn't over what happens in the render pipeline but in the creative process.

    Same reason why auto-LoD generation wouldn't and hasn't pissed anyone off: it's not generating LoDs of a mesh that's problematic, it's generating the source model that an artist would create.

  3. 500 BPA/BPS-free 4"x3" thermal labels for $16 or less: https://www.amazon.com/Thermal-Labels-Shipping-Multipurpose-...

    Any of a variety of 4" thermal shipping label printers without AI, generally ranging from $30 to $75: https://www.amazon.com/Phomemo-Bluetooth-241BT-Wireless-Comp...

    Everything about this is marked up to hell to pay for the generative AI end.

  4. > GPU hardware started to shift towards a generic SIMD design. SIMD units were now executing all the different shader types: vertex, pixel, geometry, hull, domain and compute. Today the framework has 16 different shader entry points. This adds a lot of API surface and makes composition difficult. As a result GLSL and HLSL still don’t have a flourishing library ecosystem ... despite 20 years of existence

    A lot of this post went over my head, but I've struggled enough with GLSL for this to be triggering. Learning gets brutal for the lack of middle ground between reinventing every shader every time and using an engine that abstracts shaders from the render pipeline. A lot of open-source projects that use shaders are either allergic to documenting them or are proud of how obtuse the code is. Shadertoy is about as good as it gets, and that's not a compliment.

    The only way I learned anything about shaders was from someone who already knew them well. They learned what they knew by spending a solid 7-8 years of their teenage/young adult years doing nearly nothing but GPU programming. There's probably something in between that doesn't involve giving up and using node-based tools, but in a couple decades of trying and failing to grasp it I've never found it.

  5. Interesting to see AMD on there and not Intel.
  6. Wow, even labor unions can run Doom now!
  7. most recently https://www.youtube.com/watch?v=qDnXe6N8h_c on why FPS is flawed specifically for GPU benchmarking

    most specifically, an ongoing attempt to understand and debunk frame generation (DLSS, etc.) as a performance gain due to introducing latency despite high FPS: https://www.youtube.com/watch?v=Nh1FHR9fkJk, https://www.youtube.com/watch?v=GDvfIbRIb3U

    More broadly than frame pacing, https://www.youtube.com/watch?v=Fj-wZ_KGcsg is a recent example of one of _many_ interviews going back years on why both frame times and frame rates are all flawed for explaining why some games feel smoother/lag more than others (there are GN videos dating back to 2016 on the subject)

  8. It's true. Code-hosting sites generally do host more coding projects than artwork, asset, and design projects.

    I usually look for games on websites like Itch.io. You might want to try that if you're having trouble finding websites that have games on them.

  9. the "tech bro independently discovers and creates an existing product" cycle is so fast that we're seeing it happen to tiktok scrolling rings now
  10. > The WikiFlix tool is hosted on Toolforge in the US. Toolforge is operated by the Wikimedia Foundation. All WikiFlix content is generated from Wikidata and maintained by that community.

    https://www.wikidata.org/wiki/Help:WikiFlix

    Network's WikiData entry is https://www.wikidata.org/wiki/Q572165, which includes the Archive link and lacks a copyright status. This is also linked to from the barcode icon at the top of the movie's WikiFlix page: https://wikiflix.toolforge.org/#/entry/572165

    Took about 2 minutes with no prior experience to remove the dead IA link and add the copyright status attribute to the WikiData item.

  11. The project is neat, but HN might be more interested in the experimental front end for it at https://wikiflix.toolforge.org/#/, which is buried somewhat as a link on the page.
  12. If it's low-concentration or diluted vinegar, then yes, but more for maintenance than to kill established weeds.

    But industrial-strength vinegar is corrosive and harmful on skin, eye, and lung contact. If OP looked at the bottle and saw skin irritant or corrosion warnings required to be present on it (in the US, at 8% or higher acetic acid concentrations; in the EU, I think it's skin irritant 10-25%, corrosion 25%+), then it's probably that.

    Garden stores often sell 20%-45% concentration vinegars, and YouTube/TikTok influencers often promote industrial-strength vinegar at 75% concentrations, at which point it'll damage turf on contact. And any repeat or large pour of high-concentration vinegar can reduce the soil pH deeper than expected, which can be harmful to nearby trees or other root-system plants.

  13. If they made something that was just the sensor and logic board that they already manufacture, and sold it for exactly the same US$149 retail price _or more_, there are people in this thread who would buy it.
  14. Just search for 4x6 thermal label printers and buy bulk rolls. No screen, no voice control, and usually about half the price unless you want one that's too nice to hand over to some kids for play.

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