- retrochameleonOn my high performance SSD for games and other data that requires it. If I pay for 1 or 2 TB of high performance storage, I want to use that extra space for other things. Not to mention the fact that I don't want my storage to fill up too much because they affects general performance on the drive. Also, more data that is written and rewritten with game updates is more, unnecessary wear on the drive.
- Unreadable webpage on mobile. Text goes off the screen, and if you zoom out, the overflown text is on a white background.
- I'd nearly call it journalistic negligence. In fact, I think I will.
- "We're still going to make memory, just not for peasants."
- Taking up 500% of the space than is necessary is a cost to me. I pay for my storage, why would I want it wasted by developer apathy?
I'm already disillusioned and basically done with these devs anyways. They've consistently gone the wrong direction over time. The game's golden age is far behind us, as far as I'm concerned.
- Incredibly baffling business decision to give up such a dominant position in the PC / OS market by continuing to enshittify it beyond repair.
- If the user can't figure it out (RTFM) and handle it, they probably shouldn't. Lest they break their own system and then blame valve either way.
- I was looking for all the same information immediately. I can't remember the last time I saw a breach notice that didn't specify what details were exposed.
- The fact that Gmail doesn't allow you to customize or expand your categories beyond the 4 it gives you frustrate me beyond belief. That, and the fact that there are countless examples of email sources that no matter how many times you move it to the category you want and tell it to "send all emails from x to category from now on," it continues to fail to filter them unless you make your own filter. And then managing the filters is a pain in the ass with a UX that hasn't been updated for 15 years, and also their labeling system is stupid because selecting a parent label only shows you emails with that EXPLICIT label instead of including all children labels.
- I think you are trying to make the point that there is the ethical argument to consider the impact of a decision if your project has grown large enough that there is major dependence on it.
I do agree there is an ethical obligation to make some effort to consider impacts like that, and make an attempt to inform users of your intent, but that's all it is. No one is obligated to be ethical, either, when it comes to a personal project with volunteered time and effort.
I think the argument of obligation becomes a stronger if your project has taken on a lot of contributions from other parties. And yet, those contributors must acknowledge that they are willingly doing so with no promises except the posted license terms.
- If anyone deserved the title "Beacon of Technical Excellence in Game Development," I'd like to nominate Embark Studios
- Content of the article is not really what I expected from the title.
It talks primarily about configuring services (in China) to ensure resistance against DNS leaks and DNS poisoning.
- Gabe buying a yacht makes the company evil or something? What's your point?
Valve has single-handedly massively contributed to Linux gaming. Buying their products is obviously beneficial to Linux gaming as a whole. It's in their best interest to continue their trend of supporting and improving Linux gaming.
- Because it gives you a console-like experience. What's so hard to get about that? In their own press release, Steam notes it's "just a PC."
- Immutable =/= locked down
- If only telecomms made any sense for the 25th century with easily verifiable sender identification, and it would block malicious, spoofed, and spam messages before they ever got to your phone in the first place.
- For the record, Arc Raiders (just released) makes me feel like I'm back playing MW2 in the golden days. Just in the sense of playing an awesome game and riding the wave of popularity with everyone else.
- VRChat has intriguing possibilities, but I always got the impression the underlying architecture and programming is too shoddy to really support the breadth of custom experiences people want to make. I tried various mini games or special worlds, and it was always incredibly jank and barely functional. It seemed more like problems stemming from instability or jankiness of the engine and API they were working with than anything else.
Granted, the last time I touched it was a few years ago. Unless they've done a major rewrite of the game I don't expect it to have improved all that much. Maybe I'm wrong.
- In my eyes China seems to have a very strong position. They have invested so heavily in optimizing their industries, regulations, etc. that they really seem to operate many orders of magnitude more efficiently than anyone else.
They also have a great advantage in their communistic structure. If they decide on a big project, pivot, allocation of resources for long-term strategy, they just do it. You don't have to convince citizens or states. They just do it if it makes strategic sense.
Those benefits often seem to outweigh the issues of citizen happiness, cohesion, government support. China has gotten incredibly good at controlling their citizens such that dissent seems like a pretty small issue for them to deal with.
As I understand, China is facing some difficulty scaling up food production for strong food security. I'm not familiar with their issues regarding power generation, but I'm curious to know more. While I'm not surprised they are indebted, like almost every other country in the world, I don't see that stopping them from ignoring the rest of the world when they don't think anyone else can stop them. Whenever tensions reach a breaking point.
On top of all that, China seems to have a lot of good talent, particular in the technology sector. We are at the precipice of an AI and drone-enabled world war, and if a country were to make vast strides in that technology to get ahead of peers, the power differential could be quite scary. And if any country has the industry and resources to produce tons of such weapons at scale, I'd expect it to be China, maybe with some help from their allies.
- I'm a heavy gamer. I like lots of strategy games. Sometimes I look at our country like a strategy game: where we are investing resources, infrastructure planning and investment, active problems or threats and how they are being prioritized and handled, managing citizen happiness, etc.
The last 10-20 years feel like a massive lost opportunity to invest in some of these improvements and forward-thinking planning. In the last few years, it feels like catastrophic decision after decision.
I can't help but look at the state of America and feel like I'm looking at an inexperienced amateur player taking a relatively strong game position and slowly throwing it away. Crumbling infrastructure, weak citizen cohesion and education, intentional weakening of our own national and cyber security in more than one way, not to mention all the harm being done to our reputation and relationships with other countries.
It feels like we are in a weaker position then ever: militaristically, economically, scientifically, and so on. Meanwhile the threats of China and Russia and what could happen in the next few years are quite concerning.
I'm pretty pessimistic right now. I know the world and the US is not as simple as a strategy game, but tons of principles from strategy games well-understood by experienced players sure could help with more wise use of resources. Attention and time are also incredibly valuable resources that feel like they are being thrown away right now.
Getting into a major conflict could help unify The People and put focus on more important problems in the country, but as far as I'm concerned, I think all the other NATO countries would be the ones holding the war effort together. I'm just ranting at this point though.