Building the AI Assistant for Unity game developers at Coplay.dev
- josvdwest parentwhere are the MCP settings in Antigravity?
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- I think the main issue with removing certain previous responses from context would be that you no longer hit the cache for a large part of your chat history, which makes responses much more expensive and slow.
Its faster and cheaper (in most cases) to leave the history as is and hit the cache.
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- Thanks a bunch for the insights and feedback!
1. If you're willing to share your Unity MCP project upgrades, I'd love to check it out and perhaps merge into our project. I couldn't find it in your Github.
2. With "Manus for Unity" do you mean an AI tool that does tasks for you in the background? like Codex or Cursor Background Tasks?
2. We've got a couple of companies similar to those you've mentioned using the Coplay product, but they mainly use the Record & Replay feature for liveops pipelines. https://youtu.be/Ia6o4ylI41I
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- Such a cool game! Exactly the simple TD game I've been craving for a while.
If you ever want to build this out in Unity, you should try https://www.coplay.dev/ for the AI copilot
Thanks for the game!
- Have you seen Repo prompt yet?
- Yes Cline is more reflective of the actual price of inference from frontier models. It's not realistic to offer 500 requests at $20/month without severely limiting what these models can do.
People who have become adamant Cline users over a significantly cheaper option have found the ROI of a higher performing AI coding tool far outweighs the inference costs. Even $500/month is negligible if it can 5x (or more) the output of a high-salary engineer.