- jjponesRelated: https://www.dexerto.com/gaming/hideo-kojima-says-metal-gear-... (title: Hideo Kojima says Metal Gear Solid 2 became the future he hoped would not happen)
- >...the roles of maker and consumer tend to be more clearly separated. In contrast, among Japanese users, that line feels much more blurred.
Seeing a Japanese singer I really enjoy listening to post clips of her Valorant gameplay with her own music playing in the background was quite jarring. I couldn't imagine something remotely similar happening with a pop-singer in the West. The closest analogue that comes to mind would be D&Diesel with Vin Diesel, where he played D&D (the nerd that he is) for a youtube video with the Critical Role cast.
- [Not now] and similar "options" will never not irritate me.
- One of the more recent experience I've had pushing a skill from conscious competence to unconscious competence is in a multiplayer video game that involved very large scale fights that literally hundreds of players participate in (and I'm using the word literally literally here). Imagine Starcraft or a Civilization game, but rather than one player controlling an army of units, each unit is 1-is-to-1 controlled by a player.
I clearly recall how I started out, I was lost in a deluge of character models and health bars surrounding my screen, moving about, particles flashing from abilities. I had a difficult time listening to calls by the leader of my group (effectively, everyone is being coordinated by 1 person in a voice call) while trying to make sense of what's around me. I couldn't tell when I was in danger, or where I was supposed to be relative to the rest of the group. It was intense trying to parse everything around me.
But after years of practice (playing at a decently competitive level with other like-minded players who wanted to truly dedicate time to something they found worthwhile), everything in those fights just becomes clear. There's no friction in the hundreds of character models as they enter and exit my screen, reading the flow of combat is as easy as reading a cozy piece of fiction.
I think the way I'd describe the whole experience of learning this part of the game is I learned how to separate important states to non-states. When I started out, I did not know what information to immediately prune out. I was busy juggling a network of useless information and made a mesh of "non-states" that filled my mental capacity. The more I learned, the more I could actually build an intuition of real or important states to be aware of. This one flash of red means I'm in danger. This flash of yellow from an ally means I should advance more aggressively, etc.
If anyone's interested at what I'm describing, here's someone's gameplay: https://www.youtube.com/watch?v=gaZhda3rWvU
- I agree that the technology is fine, and I also appreciate the breadth of tools I can fiddle with and how surprisingly approachable they've become for me (mdn docs are amazing to explore). But I miss the community spaces of the old internet. Different forums for the different games I played. The non-profit driven youtube / twitter. Truly the biggest pandora's box of the internet is the addition of profit incentives for posters. It was fine for a while, I liked it when video makers who put effort into their creations were compensated. But then it got gamed into becoming the worst self-fueling internet hate machine. Rewarding those who put out vapid and inflammatory content for the sake of serving ads to enraged (and engaged) viewers.
- > I need things I don’t want to use to not appear in the UI.
Couldn't have said it better myself. Similarly, current youtube is unusable without element blocking and custom CSS editing. Unfortunately there doesn't seem to be a way to remove UI elements from Firefox, no?
- Of course that's where Busdriver would be!
- Youtube Music doesn't auto-play the next track in a radio. On the web, some videos display an error on load, but become viewable once refreshed.
- I am younger, being part of online forum communities in the late 2000s (primarily video games and art centric ones) and I truly pine for the era of the internet free from algorithmic feeds, infinite content scrolls and profit incentives. There was some profit incentive, but it was purely for administrative purposes to keep the site up.
- They've (somewhat) recently produced Smiling Friends, a show spear-headed by two creators who had their start in animation in the early youtube era. And I'd say it's pretty successful given it's recently starting its 3rd season.
- Nearly two decades ago, I spent my time as a young teen on a Korean MMO called Flyff. It was pretty cool to read a forum post from one of the EDGE writers gathering people's opinions on the cosmetics they liked using for their characters. I posted my reply and then a few months later got to see my post on print! A neat little core memory.