failrate
Joined 1,946 karma
Programmer and tinkerer
- failrate parenthttps://imitone.com/ is what I use.
- The main caveat is that you have to enable developer mode on the Android device to load the apps, but that is typical if you are running your own apps.
Godot uses a Python-like language instead of Lua, which is good for me. Lots of people groove with Lua, but it gives me the ick.
I did not get very far trying to make 3D or physics-based games with Godot 3. I did not like the 3D interface, and the physics engine was too brittle for e.g. a pinball simulation. Too much tunneling and other inconsistent behavior.
But for 2D applications that are a mixture of text and images, i find it fits the bill quite well.
(For 3D apps and physics, I currently use Unreal Engine 4. Some tunneling, but I know tricks to mitigate that, and I much prefer its 3D interface.)
- I argue that verbalizing to the duck without involving another person solves many problems just by itself. Deeper problems may require verbalizing it to a person. In my professional experience, I have lost vast amounts of time and attention to people who would break my flow state to explain the problem to me and figure it out themselves while verbalizing it for the very first time. So, I explained Rubber ducking to them and gave them all ducks. It worked wonderfully.
- Rudy Rucker has Capow, which is pretty great continuous CAs: https://www.rudyrucker.com/capow/