- eukara parentWebsite appears to lack a privacy policy
- There is work underway to replace those bad ones! When the IA is back up, you can find some uploaded here: https://archive.org/details/@davidga
There's been several people in the archive community identifying and pointing them out, digging through large tape collections as well of syndications of it. David however got to go through the original masters recently
If only TechTV had such an archive
- Might be relevant: The Method Robot | Quick D (2017) https://www.youtube.com/watch?v=Tmy-lwcsu78
- I think if it was easy for them to improve critical projects like ffmpeg, we'd have seen some patches that mattered already. The only activity I've seen is LLMs being used to farm sec-ops bounties which get rejected because of poor quality.
https://daniel.haxx.se/blog/2024/01/02/the-i-in-llm-stands-f...
- while that may be true, the QuakeNotch logo uses trademarked iconography, at least avoid that:
QuakeNotch Logo: https://quakenotch.com/_next/static/media/QuakeNotch.84f1df8...
Trademarks:
https://tsdr.uspto.gov/#caseNumber=75350547&caseSearchType=U...
https://tsdr.uspto.gov/#caseNumber=75350175&caseSearchType=U...
- Good thing Matrix (https://www.matrix.org) tackled those issues.
- All they needed was AI. Fixes everything.
> "The experimental medical device would allegedly use AI to detect health issues from tests done on bodily fluids". - Newsweek
https://www.newsweek.com/elizabeth-holmes-partner-rakes-mill...
- Maybe I am reading this wrong - it feels like people want this to be a Steam Deck competitor? Like the whole 'I'm a PC, run me in two modes and tinker around' thing. Why? They just need to serve the existing user bases of their respective platform libraries.
Especially the implication that this may be running Windows - It'd make more sense for this to be running Xbox its system and not Windows, so people could play their library of existing Xbox games, including backwards compatible games. I have a Series X and that's what I would want it to do, as some of the best games are stuck on OG/360!
People who have an existing game library on PC would have it on Steam anyway - and not the Microsoft Store.
- They must have given up on the network after the backlash they got for posting https://www.hackerneue.com/item?id=42716712 there. You can see that in their replies to other contemporary posts.
- I can shed some light on this. It's got little to do with physics in this case.
Whereas QuakeWorld uses a network update model based on acknowledgement, Quake II pumped out complete states of all visible entities/objects at a steady 10 Hz and assumes the client interpolates between those states (Primarily to make animation easier for singleplayer, as variable animation rate plus interpolation can be a lot to keep track of per-entity). As Quake II uses UDP connections and has to deal with packet loss, it was seen as easy to just keep pumping out full entity/object states with no regard for deltas. This was later seen as a mistake by John Carmack [1] and they'd try a lot harder in Quake III Arena. This is still a bit of a thorn in many peoples eyes that make modifications to Quake II as you have to break compatibility with the entire mod ecosystem if you wanted to address this. Would have been nice to see this rectified in the re-release.
With the re-release you're basically sending out 4x the rate of the original and there's still slow connections which might chug on all that data. Some parts of the US still deal with speeds that are closer to modem than broadband.
Anecdotal evidence: Some years ago I was advising a fellow Quake II modder on how they could fix some limitations of the network model. They took the easy way and changed the update rate to something higher that felt smooth enough for them and it'd render anything but listen/local games unplayable because they were sending out too much data over the network. Eventually they gave up and started on top of a QuakeWorld based engine to avoid reinventing the wheel.
Also some fun trivia: In the original Quake II, physics are rounded down to network precision. They are not rounded to nearest, mind you - which results in a drunken walk. Unless you're around the [0,0,0] vector on the map's coordinate system, you will be unable to walk forward/back in a straight line.
[1] https://github.com/ESWAT/john-carmack-plan-archive/blob/mast...
- Creative Cloud has a web version of Photoshop[1] supposedly and then there's Office 365, which has been around for a good long while now. I suppose one could use those if need be.
[1] https://en.wikipedia.org/wiki/Adobe_Creative_Cloud#Desktop,_...
- That's like comparing horse and carriage to a modern day truck though, no? This can be fully automated, generating photoreal content on its own. You couldn't airbrush a photo via a cron job like how you can now automate some model generating thousands of images of people rioting/looting for authoritarian purposes. Who will go through the effort of verifying every one of them? Other language models with precision issues?
- That is only the game-logic (which has been 'open' since 1999) and not the engine. That is under a proprietary license and as per terms of the license incompatible with the code that the projects here are using (which are GPL, as they take code from the open-source Quake engines and community projects that have been created over the past 2 decades).
However the projects in question are outside of US jurisdiction for that to matter. They are in violation of id software's and Valve's copyright though.
You can find the original HL SDK license here https://pastebin.com/pAVKk1NL The copy on GitHub has just a find-replace of the Source Engine license, which is not compatible as well. Seems like Human Error either way.
- It is not.
To clarify, this mixes proprietary code with GPL code from id software. Valve has spoken out about the engine used [1] before and has barred it from being used for mods on Steam.
[1] http://web.archive.org/web/20160701071741/http://www.moddb.c...
- I'm sorry that you were oblivious to this, but their job is to track and monetize anything they can unless it's explicitly outlawed. Even then, Alphabet breaks the rules (namely of the EU) all the time as they seem to be content with paying fines on a regular basis.
https://www.wired.com/story/eu-hits-google-third-billion-dol...
- Like other commenters have said, there is KaiOS. It's a rather neat environment actually - Firefox itself shipped with all the development tools and means to sync apps to the device. I wrote a simple IRC client for the Nokia 8110 4G, which has its very own hacking community (called Banana Hackers) and it was great fun.
However as those devices aren't that powerful, you really don't want it spend a lot of time deal with remote content/media.
That's all, felt like the right place to share this thought.