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eastoeast
Joined 26 karma

  1. For the first time, I’m presenting a problem to LLMs that they cannot seem to answer. This is my first instance of them “endlessly thinking” without producing anything.

    The problem is complicated, but very solvable.

    I’m programming video cropping into my Android application. It seems videos that have “rotated” metadata cause the crop to be applied incorrectly. As in, a crop applied to the top of a video actually gets applied to the video rotated on its side.

    So, either double rotation is being applied somewhere in the pipeline, or rotation metadata is being ignored.

    I tried Opus 4.5, Gemini 3, and Codex 5.2. All 3 go through loops of “Maybe Media3 applies the degree(90) after…”, “no, that’s not right. Let me think…”

    They’ll do this for about 5 minutes without producing anything. I’ll then stop them, adjusting the prompt to tell them “Just try anything! Your first thought, let’s rapidly iterate!“. Nope. Nothing.

    To add, it also only seems to be using about 25% context on Opus 4.5. Weird!

  2. This is pretty cool. Congrats on the launch! With anything, there will be multiple corner cases to handle, but I'm initially impressed!

    Low hanging fruit feedback that would really improve the experience of many: I haven't been able to pinpoint it, but there seems to be double scroll bar enabled in both the container of the whole page (top navbar, and "non-content") and the actual wanted scrollbar inside the rendered content. Because of this, especially on mobile, when I try to scroll, the outside scrollbar "captured" my scroll input and I could never get past the Headline.

    Might be a missing height: 100vh; or overflow-y: hidden in your min-h-screen class. Cheers!

  3. Too accurate. Awesome!
  4. I’m documenting my exact process of this here: https://opus.cafe/goal/jj/26#progress-6

    Still a lot of learning to go, though

  5. It's been a while. But I believe what caused me the most headache while trying to build something like this was handling the interactions between different elements. Declaring which objects were affected by "attacks" or could be "player interactive" or "affected by player but not by NPC". Really this boiled down to proper inheritance. But I found myself so deep and tangled a fresh reset would have been better. Then determining if the object itself or an "objective manager" should perform the calculation each cycle.. etc

    It was messy. I ended up having NPC, Item, Attack classes and for each a NPC Manager, Item Manager, and Attack Manager to calculate all their interactions and states.

    That's why your project seems interesting because it seems to handle the heavy lifting of behaviors and "behind the scenes".

  6. This is really cool. Nice project!

    I tried doing something much more rudimentary before. Will be following

  7. I’m still working on https://opus.cafe/ outside my full time job.

    It’s been a fun 3 year project. Just launched on iOS and am in user acquisition phase. Totally new learnings here! Getting users is definitely the hard part... I can build something all day

  8. Haha, you are correct. I think they'd have to be a little bigger! Now I'm thinking the gearing might slip during movement.
  9. We are discussing using a string and gear but haven't tested. Thank you!
  10. You can see what I’ve tried so far in my goal progress. Any other things you guys would recommend? Thanks!
  11. This is super cool. Recently, I tried making an offline, P2P chat program that fits inside of a QR code. In case network was down, the code could be scanned by mobile, allowing users to join a chat room. However this doesn’t seem possible at the moment, as 1. browsers don’t allow offline direct communication for safety reasons 2. couldn’t fit all needed data/prereq modules within the QR.
  12. Having both a hardware and software background and applying to both fields, I have the same problem. The UI needs a lot of help (sidebar needs to go), but I've been building this https://thebestresumewebsite.com/ to combat this issue. Basically, you can write a bunch of bullet points, then checkbox which ones you want for different variations, so you don't have to keep deleting bullet points!
  13. Awesome UI!

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