- diathIt's because Tab accepts copilot suggestion, you have to press Enter instead to accept the language server suggestion.
- FPS is a poor metric anyway, things like this should be measured in frame time instead - but either are meaningless numbers without knowing the hardware it runs on.
- Yes but the primary issue was that 4chan was using over a decade old version of the library that contained a vulnerability first disclosed in 2012: https://nvd.nist.gov/vuln/detail/CVE-2012-4405
- No benchmarks. No FLOPs. No comparison to commodity hardware. I hate the cloud servers. "9 is faster than 8 which is faster than 7 which is faster than 6, ..., which is faster than 1, which has unknown performance".
- How does that work? You transfer the money in BTC, you exchange that into real money, you open a new bank account, you deposit that money, the bank's anti-money-laundering detection sees a large deposit to a newly open account and triggers an alert, the bank locks you out of the account and asks you for a proof of income/tax payment, you have no explanation of where that money came from legally, they freeze your account and report you to their local revenue services, you're SOL.
- It's way harder to support Linux than Windows from a developer's perspective. Proprietary vs. open source drivers, approach to driver updates (rolling release vs. stable distros), 5 trillion incompatible glibc versions, X11 vs. Wayland etc, janky sound systems with varied support across Linux distributions (Pulse, Alsa, PipeWire), no ABI compatibility guarantee etc.
- What if you have a collision system where collision filters can exclude collisions based on some condition in such a way that their bounding boxes can overlap? For instance an arrow that pierces through a target to fly through it and onto another target? How do you accurately store the Entity ID information for multiple entities with a limited number of bits per pixel?
- > A picking texture is a very simple idea. As the name says, it’s used to handle picking in the game, when you click somewhere on the screen (e.g. to select an unit), I use this texture to know what you clicked on. Instead of colors, every object instance writes their EntityID to this texture. Then, when you click the mouse, you check what id is in the pixel under the mouse position.
Unrelated, but why? Querying a point in a basic quad tree takes microseconds, is there any benefit to overengineering a solved problem this way? What do you gain from this?
- > Hopefully, this post helps illustrate the unreasonable effectiveness of SQLite as well as the challenges you can run in with Amdahl's law and network databases like postgres.
No, it does not. This article first says that normally you would run an application and the database on separate servers and then starts measuring the performance of a locally embedded database. If you have to keep the initial requirement for your software, then SQLite is completely out of equation. If you can change the requirement, then you can achieve similar performance by tuning the local PGSQL instance -- and then it also becomes a valuation of features and not just raw throughput. I'm not saying SQLite is not an option either, but this article seems confusing in that it compares two different problems/solutions.