- It would be nice to see an actual example of what a good claude.md that implements all of these recommendations looks like.
- A creep is going to be a creep with or without this advice.
- I think this is right. Continue to connect with humans and try to evaluate their actions in good faith. Don’t be a creep but don’t skip life either.
Unfortunately if someone chooses to interpret your words or actions in an uncharitable way there’s not much you can do other than move on. It’s their burden to carry, not yours (except when there are real world consequences but I do think that’s a rare circumstance)
- > or the most part, sexy never left, and statistics bear this out. OnlyFans brings in enormous amount of revenue, even after an expensive, failed attempt to be not-just-a-porn-site. Hypersexualized gacha games are pulling in tens of millions of dollars per month, and not just for men; the women-targeted Love and Deepspace had over $50 million in revenue in October. Marvel Rivals, criticized in some circles (such as the social circles of those in the article) for being an oversexualized "gooner game" has remained in the top 10 games played on Steam since its release a year ago. And nothing drives it home more than stumbling across the shady side of YouTube and finding videos in the "woman with large breasts not wearing a bra does something mundane" genre with multiple millions of views.
These are all things about sex but none of them are sex or lead to sex. These are outlets for sexual desires that don't require any social connection at all. You could argue that the article outlines many of the reasons why these things are so popular today - there is a much higher social price to pay for a potentially embarrassing or humiliating situation than there used to be. Easier to avoid it altogether and play gooner games.
- Do you have any idea why they (seemingly randomly) will drop the ball on some system prompt instructions in longer sessions?
- I had DDG set as my default for years and found myself resorting back to google so often I had to finally admit to myself their results were inferior even to the diminished google result. I just didn’t seem to get the result you’re claiming on the everyday type of queries I make.
- > Both DuckDuckGo and Kagi are, purely focused on result quality in 2025 far better than Google currently
I wish this was true
- Maybe, but this isn’t one of the ways it does.
- > For instance you’re probably iterating over those six plans and inserting them individually in the DB. Another approach would’ve been to accumulate all of them in memory then build and perform a single query. That’s not something people really consider because it’s “micro” optimization and makes the code look worse.
This same pitfall exists in every language. This has nothing to do with Ruby.
- I have to spend 3 days working on someone else's "narratives that are more fun to apply their creativity to" all the time, even when my intuition and experience tells me it isn't a good idea. Sometimes my intuition is wrong. I've yet to meet a product manager that isn't doing this even when they claim to have all the data in the world to support their narrative.
Personally I don't think there's anything wrong with scratching that itch, especially if its going to make you/your team more comfortable long term. 3 days is probably not make-or-break.
- Both 4k and 120hz were very noticeable improvements imo.
- Of course you did - thanks, huge fan!
- Is there an easy way to get a whole codebase into GPT 5 Pro? It's nice with claude to be able to say "examine the current project in the working directory" although maybe that's actually doing less than I think it is.
- I like the best of both worlds approach of asking Claude to refine a spec with me (specifically instructing it to ask me questions) and then summarize an implementation or design plan (this might be a two step process if the feature is big enough)
When I’m satisfied with the spec, I turn on “allow all edits” mode and just come back later to review the diff at the end.
I find this works a lot better than hoping I can one shot my original prompt or having to babysit the implementation the whole way.
- I've never worked at a place where I have any shortage of work to do. Usually the roadmap is several years out.
- Or you keep your team of 10 and produce more things.
- I get so many LLM death spirals with playwright.
When it works, its totally magic, but I find it gets hung up on things like not finding the active playwright window or being able to identify elements on the screen.
- Any idea what people have generally moved on to? Currently using jest but its definitely showing its warts often and is pretty slow. Curious if there is an obvious successor.
Haven't done one since pre-LLM era though and that path seems like it might be completely infeasible for employers now.
That said, the most productive interviews I've been a part of as both employee and employer have always been with the technical people that you'll actually work with and conversational in nature. You can learn a lot about what someone knows by listening to their experiences and opinions (but this depends greatly on the quality of the interviewer)