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This is a stunning catalog of UI hypocrisy, a call to action for fans and haters.

But what's interesting is why such hypocrisy persists - in particular, why so bad now?

Yes, designers might need to make work for themselves; yes, a new OS has to seem new, to justify upgrades and convince younglings that this isn't the oldsters' ride; but haventt these always been true?

What's different is Apple's slide into disorganization, as it spreads work around the globe in exchange for market access, and internal leaders coast in their mutual non-aggression pacts.

What remains of the center can issue global orders (adopt the liquid glass aesthetic; put icons on every action) and the periphery can comply - nominally, imperfectly, and inconsistently. Quality issues come to be tolerated like chronic inflammation, and even deployed in passive-aggressive turf battles.

"Back in the day" everyone would be pulled into a rock-tumbler room and grind it out. That's neither possible nor wanted today (as game theory effaced the requisite obliviousness).

What to do? Many YC companies have bonding time, where scattered teams join up for intense periods to restore alignment. Otherwise, the Apple might be ripe for a round of organizational consolidation.

Personally, I think internal competition with some misses and inconsistencies are a good thing long term. Inflammation is not cancer, and there are better ways to tamp it down.


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