I'm personally more afraid that stupid sales oriented will take my job instead of losing it to solid teams of dedicated expert that invested a lot of skills in making something on their own. it seems like value inversion
The initial creation and generation is indeed much easier now, but testing, identifying, and fixing bugs is still very much a process that takes some investment and effort, even when AI assisted. There is also considerable room for differentiation among user flows and the way people interact with the app. AI is not good at this yet, so the prompter needs to be able to identify and direct these efforts.
I've also noticed in some of my projects, even ones shipped into production in a professional environment, there are lots of hard to fix and mostly annoying bugs that just aren't worth it, or that take so much research and debugging effort that we eventually gave up and accepted the downsides. If you give the AI enough guidance to know what to hunt for, it is getting pretty good at finding these things. Often the suggested fix is a terrible idea, but The AI will usually tell you enough about what is wrong that you can use your existing software engineering skills and experience to figure out a good path forward. At that point you can either fix it yourself, or prompt the AI to do it. My success rate doing this is still only at about 50%, but that's half the bugs that we used to live with that we no longer do, which in my opinion has been a huge positive development.
What opportunities? You aren't going to make any money with anything you vibe coded because, even the people you are targeting don't vibe code it, the minute you have even a risk of gaining traction someone else is going to vibe code it anyway.
And even if that didn't happen you're just reducing the signal/noise ratio; good luck getting your genuinely good product out there when the masses are spammed by vibe-coded alternatives.
When every individual can produce their own software, why do you think that the stuff produced by you is worth paying for?
Vibe-coding something isn't a guarantee the thing is shit. It can be fine. It still takes time and effort, too, but because it can take lot less time to get a "working product", maybe some unique insight the parent commenter had on a problem is what was suddenly worth their time.
Will everyone else who has that insight and the vibe coding skills go right for that problem and compete? Maybe, but, also maybe not. If it's a money-maker, they likely will eventually, but that's just business. Maybe you get out of the business after a year, but for a little while it made you some money.
I'm hearing what you are saying, but the "business as usual" way almost always requires some money or some time (which is the same thing). The ones that don't (performance arts, for example) average a below-minimum-wage pay!
IOW, when the cost of production is almost zero, the market adjusts very quickly to reflect that. What happens then is that a few lottery ticket winners make bank, and everyone else does it for free (or close to it).
You're essentially hoping to be one of those lottery ticket winners.
> How does Glad sell plastic bags when there are thousands of other companies producing plastic bags, often for far, far less?
The cost of production of plastic bags is not near zero, and the requirements for producing plastic bags (i.e. cloning the existing products) include substantial capital.
You're playing in a different market, where the cost of cloning your product is zero.
There's quite a large difference between operating in a market where there is a barrier (capital, time and skill) and operating in a market where there are no capital, time or skill barriers.
The market you are in is not the same as the ones you are comparing your product to. The better comparison is artists, where even though there is a skill and time barrier, the clear majority of the producers do it as a hobby, because it doesn't pay enough for them to do it as a job.
My Glad example was off the cuff but it still feels apt to me for the case I mean: the barrier for an existing plastic product producer who doesn't already to also produce bags is likely very low, but it's still non zero, while the barrier for a random person is quite high. I feel vibe coding made individual projects much cheaper (sometimes zero) for decent programmers, but it hasn't made my mom start producing programming projects -- the barrier still seems quite high for non technical people.
I think a better analogy (i.e. one that we both agree one) is Excel preadsheets.
There are very few "Excel consultants" available that companies hire. You can't make money be providing solutions in Excel because anyone who needs something that can be done in Excel can just do it themselves.
It's like if your mum needed to sum income and expenditures for a little side-business: she won't be hiring an excel consultant to do write the formulas into the 4 - 6 cells that contain calculations, she'll simply do it herself.
I think vibe coding is going to be the same way in a few years (much faster than spreadsheets took off, btw, which occurred over a period of a decade) - someone who needs a little project management applications isn't going to buy one, they can get one in an hour "for free"[1].
Just about anything you can vibe-code, an office worker with minimal training (the average person in 2026, for example) can vibe-code. The skill barrier to vibe-coding little apps like this is less than the skill barrier for creating Excel workbooks, and yet almost every office worker does it.
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[1] In much the same way that someone considers creating a new spreadsheet to be free when they already have Excel installed, people are going to regard the output of LLMs "free" because they are already paying the monthly fee for it.
I felt in love with the process to be honest. I complained my wife yesterday: "my only problem now is that I don't have enough time and money to pay all the servers", because it opened to me the opportunities to develop and deploy a lot of new ideas.