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I go after Jai because I think the problems it is purported to solve are better and more readily solved with existing frameworks, libraries and engines, and I think the programming language itself is entirely too low a level for these things.

You don't need to design a specific language to implement structs of arrays, you can just... do that.


Jai hasn’t even had the whole array of structs to struct of arrays thing in years.

Also speeding up compilation time really does require a new language or at least a new compiler.

And why would you “go after” any language. If you don’t like it, don’t use it. The only thing going after it is going to do is to drive up the engagement metrics and make it more popular.

>And why would you “go after” any language. If you don’t like it, don’t use it.

We are on a discussion forum. One of the common use cases of a discussion forum is criticism and debate. Yes, we could all simply use the tools we want, and not use the tools we don't, and not waste time expressing an opinion either way, but again this is a discussion forum.

And it's not as if I posted "Jai delenda est" here, I think my opinions are mild compared to what people here have to say about javascript, or C++ or PHP or any other language. I just don't think that a gamedev specific language is a good idea, compared to implementing libraries and frameworks in an existing language. I don't like the bespoke languages used by frameworks like Godot or GameMaker either.

Sure, have an opinion. But I don’t think I’d refer to myself “going after” anything as innocuous as a programming language.

Personally I’m glad that people do crazy projects where they reinvent the wheel. Otherwise we’d never know when we were stuck in local optima.

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