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> if you read random posts on X versus HN there is no comparison.

Fair. At this point, I'm not sure if X should be still called social, it's really just a mess of bots and voices.

> Moderation for sure helps, would there be ways to make it scalable with less manual supervision?

This would be the golden goose of communication. Everyone wants good automated moderation, but depending on the topic, crowd and size, it's really hard, and probably expensive, depending on the solution. The main problem is, you have to have a very good understanding of any disputed topic, to understand if something is good for the discussion, or not. And not even all human mods have this on all topics.

> let's say now your platform becomes popular. It will attract players that will want to exploit that either to sway opinions for their own gain, and I believe that this is becoming increasingly cheaper to game and simulate whole crowds. So the limits are mostly with this in mind.

Understandable. And yes, this often happens, a community grows, gains numbers and the vibe and focus is shifting in some way. It's similar to what is usually called "going mainstream" of something. Numbers influence the community, and it's hard to preserve the originals. And this is the normal social fringe. Communication is always about some level of "swaying opinions" and exploiting others for some goal.

So if I understand you correctly, you want to isolate the bad actors, and limit their impact? The question is, if you can successfully divide them from honest actors, or even good actors. Maybe a mechanical or automatic way to build up reputation, social standing and social impact might be a way. HN for example is using the karma-points to unlock certain features on certain levels. Maybe if you can build up a more detailed karma-system, which is more complex than just points, it would be possible to create a semi-automated system for healthy social interactions?

As I already said, I don't like the simple voting-systems, because it's too simple, and tend to drift into simple number-games. For example, nobody knows why something receives votes, and people tend to vote more for certain comments, which are not necessarily beneficial for the discussion. So I think a more diversified voting, with meaningful votes, would be better. On GitHub people are using emojis to communication their reaction to messages in issues, and some projects are even making use of them for certain actions. So using a set of preselected Emojis with specific positive and negative meaning, would IMHO enhance the simple voting-system and maybe allow an automated reputation-building, which then can be used by an automated modding-system.

> I'm wondering if there is some sort of taxonomy of these rulesets or levers that exist?

There is a broad set of information and knowledge in communication-science, diplomacy, psychologies, sociology, etc. But whether they can be used with a social platform is a different thing. Social platforms should be easy, simple, people want to chat and entertain themselves. If you make it too complicated, annoying, they won't participate much, and the platform will die. The biggest problem is again resources, manpower for modding, manpower to organization, time invested in using the platform..

And thinking about, there are also all kind of specialized Subreddits, which have strict rules how they communicate and for which goal. They are usually kinda good, tame and focused in their disputes.


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