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Cool work, congratulations.

Why did you put "real-time" in the title though when generation takes > 7 seconds?


The author points out that the sheer scale of what you generate in that 7 seconds is so vast that you’ll have plenty of time to generate the next tile even when moving at extreme speeds. So your only problem is the first tile, which you can pre compute at the very beginning.

Latency vs Throughput

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