PS Yes, I know, there is some weird way to disable it. Somehow that way changes every version and is about as non-intuitive as possible. And trying to actually support the encapsulation is by a wide margin more work than it is worth.
Second, modules' encapsulation is not what caused the migration difficulties from 8 to 9+, evidenced by the fact that it wasn't even turned on until JDK 16: https://openjdk.org/jeps/396. From JDK 9 through 15, all access remained the same as it was in 8. The reason a lot of stuff broke was the JDK 9 was the largest release ever, and it began changing internals after some years of stagnation. Many JDK 8 libraries had used those internals and had become dependent on them not changing - though there was no promise of backward compatibility - because there was no encapsulation.
Finally, the market clearly wants things like projects Loom and Panama and Valhalla, things that wouldn't have been possible without encapsulation (at least not without breaking programs that depend on internals over and over). It's like people complaining about the noise and dust that installing cable ducts causes and say, "nobody asked for this, we just asked for fast internet!"
On the other hand, Android doesn't even support Java 8. It supports the long-dead Java 7 plus a subset of Java 8 features. Android essentially froze their core application runtime in amber over ten years ago and have just been adding layer upon layer of compiler-level sugar ever since. The effect is an increasing loss of the benefit of being on the Java platform, in terms of code sharing.
I never understood why they do not track the OpenJDK versions. I don't work on Android apps.. but it seems mildly insane to basically have a weird almost-Java where you aren't even sure if you can use a given Java lib.
Ex: I just took a look at a dependency I'm using
https://github.com/locationtech/spatial4j
Can it be used on Android..? I have no idea
From what I understand it's a weird stack now where nobody is actually writing Java for Android.
I'm still waiting for the day I can write a Clojure app for my phone..
(and not a Dart chat app.. but something actually performant that uses the hardware to the full extent)
NIH syndrome
> (and not a Dart chat app.. but something actually performant that uses the hardware to the full extent)
I used to work on Android, quit two years ago and have used Flutter since, it's a breath of fresh air. It does use the hardware to the full extent, imo it's significantly more performant: it does an end-around all the ossified Android nonsense.
More carefully, and dealing with what you're indicating more directly:
There's stuff that we just need every millisecond of performance from.
Generally, Dart's great, I don't notice any difference between iOS / Android standard UI platforms.
But...for example, Flutter's image decoding is actually using "native" code behind the scenes, i.e. calling into C or OS-level APIs or browser APIs as needed on each platform. And there's a Flutter package called "image" that's Dart-native but I abhor because I know it's going to be higher latency than going thru lower-level code. (now I'm wondering how Java does this...I wonder if its JNI...)
Let's do a scenario: I've been contracted to build a bus route app for the local gov't. They want an AR feature. What happens if I choose to build on Flutter, build out the basic features, then get to the AR, and I'm getting 5 fps?"
Solution to that is "plugins" - https://docs.flutter.dev/packages-and-plugins/developing-pac... - the intro to the doc is way out of date, like years. TL;DR is you can drop in C / Swift / Java / whatever easily as needed.
You can get a sense of what that looks like from my package for doing ML inference here: https://github.com/Telosnex/fonnx, specifically https://github.com/Telosnex/fonnx/tree/main/lib/models/minis...: X_native.dart shows us calling into shared C code on every non-mobile platform. On mobile, I have to take a dep on specific packaged & code signed libraries provided by Microsoft for ONNX. Then, I (AI, at this point) writes Swift and Kotlin to call into that library. (Swift: https://github.com/Telosnex/fonnx/blob/main/ios/Classes/OrtM..., Kotlin: https://github.com/Telosnex/fonnx/blob/main/android/src/main...)
This might feel convoluted at first, it did to me, but really, all that's going on is: when things are slow, we write a Dart interface, then for each platform where we want to use native code, provide impls of that interface in native.
Yeah, I'm currently developing a Flutter app and also using flutter_rust_bridge to separate the business logic and I can hardly believe how enjoyable it is.
Other than the initial project setup which is a me and Nix flakes problem it all comes together pretty smoothly.
Maybe Google could finally support latest Java versions on Android, instead of begrudgingly update when Kotlin lags behind Maven Central most used versions.
Which by the way is a Java 17 subset, not Java 8, when supporting Android versions below Android 12 isn't required.
Naturally it is a requirement, JetBrains and Google only care about the JVM as means to launch their Kotlin platform, pity that they aren't into making a KVM to show Kotlin greatness.
If it feels salty, I would have appreciated if Android team was honest about Java vs Kotlin, but they weren't and still aren't.
If they were, both languages would be supported and compete on merit, instead of sniffling one to push their own horse.
Even on their Podcast they reveal complete lack of knowledge where Java stands.