When OG games were released we were playing on LAN with BNC terminators. That's why the Q1 netcode is so bad.
When we moved to online we didn't had the infra we have today.
Bonus point: CS at one point just halved the ping in the UI so players would think it was more responsive.
This item has no comments currently.
It looks like you have JavaScript disabled. This web app requires that JavaScript is enabled.
Please enable JavaScript to use this site (or just go read Hacker News).
When OG games were released we were playing on LAN with BNC terminators. That's why the Q1 netcode is so bad.
When we moved to online we didn't had the infra we have today.
Bonus point: CS at one point just halved the ping in the UI so players would think it was more responsive.