I'm a bit disappointed though, I assumed that you had a way of only using 2 bits of an object's memory somehow, but it seems like the lock takes a full byte?
It’s just that if you use the WTF::Lock class the. You get a full byte simply because the smallest possible size of a class instance in C++ is one byte.
But there’s a template mixing thing you can use to get it to be two bits (you tell the mixin which byte to steal the two bits from and which two bits).
I suspend the same situation holds in the Rust port.
I am very familiar with how Java does locks. This is different. Look at the ParkingLot/parking_lot API. It lets you do much more than just locks, and there’s no direct equivalent of what Java VMs call the inflated or fat lock. The closest thing is the on demand created queue keyed by address.
Are you familiar with the new LightweightSynchronizer approach with an indirection via a table, instead of overwriting the markWord? I'd say that this has pushed the ParkingLot approach and Java's (Hotspot's, really) approach closer to each other than before. I think the table approach in Java could be encoded trivially into ParkingLot API, and the opposite maybe. Obviously the latter would be a lot more hamfisted.
Post that mentions the two bit lock: https://webkit.org/blog/7122/introducing-riptide-webkits-ret...
I don’t know the details of the Rust port but I don’t imagine the part that involves the two bits to require unsafe, other than in the ways that any locking algorithm dances with unsafety in Rust (ownership relies on locking algorithms being correct)