cbarrick parent
Same algorithm in Rust finds 2172315626468283465 in about 3 seconds on my M1 Pro.
Runs on the Rust Playground too: https://play.rust-lang.org/?version=stable&mode=release&edit...
Changing the Integer to Int in the Haskell program (use machine integers instead of bignums) speeds the 6 minutes to 35 seconds, fwiw. But that was only ok to do after knowing that the result would fit in a machine int. This is on an i5-3570 which is a bit over half the speed of the M1 Pro (Passmark score 2042 vs 3799). So it scales to around 18 sec on similar hardware. Not too bad given the list-based implementation, I guess.
Neat! I translated my code to Rust line-for-line and the iterator approach significantly outperforms it.
Rust newbie q - why use `x.wrapping_sub()` instead of regular old `x - 1`? Seems like we're never going to underflow `usize` for any of the 3 formulae?
I don't use Rust at all, but if compiler warnings are set to maximum, I'd want subtracting anything from a usize to give a warning unless the compiler can verify that the result is a valid usize. BTW, OEIS A014979 gives a linear recurrence for triangular-pentagonal numbers, so filtering for hexagonals gives a much faster way to do this problem. There may be a recurrence that does all three at once, not sure.
> There may be a recurrence that does all three at once, not sure.
Now that we know the start of the sequence, we can just dump it into OEIS to look up the answer! :)
The sequence is A046180 (https://oeis.org/A046180) titled "Hexagonal pentagonal numbers" with a nice and easy recurrence relation:
a(n) = 37635*a(n-1) - 37635*a(n-2) + a(n-3).
Also, according to the comments on OEIS, all hexagonal numbers are triangular, so we could have just skipped that requirement entirely.> why use `x.wrapping_sub()` instead of regular old `x - 1`?
Because I coded it to start at x=0, which will underflow and will panic in debug mode.