You also learn a discipline we artists call "construction", wherein you can quickly break any object down into a few basic shapes that are incredibly easy to reason about in 3d, and quickly layer details atop that.
Also consider a daily comic strip. How many times do you think Charles Schultz drew Charlie Brown in a single year? How many of those drawings were largely similar to each other? Now that's serious production work. Animation's similar, you probably have a wider range of angles and motion than in a 1970s newspaper comics page but you are still drawing the same character a zillion times and your hand learns stuff and spits it back out without any conscious thought on your part.
But a whole piece is never the same. This is because the cost of copying is almost zero and the value is in the end-product and not in the performance. An exception would be if we are talking about an oil on canvas painting and a client asks for a piece that has already been sold.