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Hey, sure! That’s important context.

One gameserver was 40vCPU and 256G of RAM, we had about 30-50 before we’d see some issues in some regions. (this is from memory now unfortunately).

Sao Paulo and Tokyo being the worst, but Singapore, Australia and Mumbai also had issues at various times.

The other places where we hit hard limits was Los Angeles, but we had more than a hundred instances then.

The issue with the hard limits is that it’ll be one zone thats exceeded and the API will fail, so you have to retry with another zone in the same region, but you don’t get to practice building your autoscaler before you actually need it.


lazide
Oh interesting. Yeah, and I’m guessing you don’t get much prior visibility into available stock, since that would also expose info to their competitors.

That is a lot lower than I expected, but I also imagine that’s a sizable order that they like getting.

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