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This is weirdly common; phone chipset manufacturers did it with phone benchmarks [0], VW with emissions [1], nVidia did it with 3DMark [2], Intel with the SPEC benchmark for its Xeon processors [3], etc.

When it comes to computer graphics, iirc it's pretty normalized now - graphics drivers all seem to have tweaks, settings, optimizations and workarounds for every game.

(As an aside, I hate that I have to link to archive.org, there's a lot of dead links nowadays but these are important things to remember).

[0] https://web.archive.org/web/20250306120819/https://www.anand...

[1] https://en.wikipedia.org/wiki/Volkswagen_emissions_scandal

[2] https://web.archive.org/web/20051218120547/http://techreport...

[3] https://www.servethehome.com/impact-of-intel-compiler-optimi...


> When it comes to computer graphics, iirc it's pretty normalized now - graphics drivers all seem to have tweaks, settings, optimizations and workarounds for every game.

Even Mesa has them: https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/src/uti...

> graphics drivers all seem to have tweaks, settings, optimizations and workarounds for every game.

Maybe hyperbole, but I think obviously they can't do this for literally every game, that would require huge personnel resources. At least looking at mesa (linked elsewhere), only ~200 games are patched, out of what 100k PC games? So <1%.

Mesa is a lot more conservative about this than the proprietary drivers.
Well, pretty much every large AAA game launch complimented by GPU driver upgrade that adds support for that game. It's in the patch notes.
Goodhart's law: when a measure becomes a target, it ceases to be a good measure.

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