Well, the amount of compression isn't set in stone, obviously a system like this would run with a less compressed dataset to balance game boot time, time taken away from running the game by compression, and scale on available bandwidth.
With low bandwidth just downloading the whole thing while having enough compression to 80% saturate the local system would be optimal instead, sure.
With low bandwidth just downloading the whole thing while having enough compression to 80% saturate the local system would be optimal instead, sure.