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Elden Ring is a game that I really wanted to like. I really tried to like. But it failed me, so I dropped it, never to return.

I enjoyed the exploration, the setting, the cryptic writing. Even some of the more obtuse game design decisions appealed to my tastes, such as the lack of a quest log and a map that is just a geographical representation of the world, with minimal markers. It forced me to pay more attention to the world, recognize the terrain, learn the paths to navigate, etc. It was a game where I really was ready to lose myself in.

But it ultimately failed to have minimal respect for my time, and for that I hated it.

First when I accidentally killed a boss that could be spared. I didn't want to kill him, I just happened to be too strong and failed to react mid combo when he surrendered. The game fucking auto saved and I had to start over from scratch.

Second time when I was in the middle of a conversation when I was interrupted by my wife. I couldn't load a game to watch the cutscene again. It fucking autosaved again. I had to read a transcript online to understand what was going on. Total immersion killer.

Lastly, I remember a boss that took me like 40 attempts to kill. I am okay with the challenge. I am not okay with having to go through a mostly boring gauntlet of enemies for each attempt. It offered no challenge, I just felt like I was filling a form before each attempt. A long, 10m long form.

After killing that boss I uninstalled.

Rant over.


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