I'm a gamer and I 100% agree with you.
The simple fact is, AAA game prices have been stuck at $60-70 for 30 years. Despite $60 in 1995 being worth ~$127 today, games are still $60. They haven't kept up with inflation. Games are relatively cheap while development costs for AAA are ridiculously high.
A typical SNES game had 10-30 people working on it and would have it done in 1.5-3 years. AAA games will have typically 1,000-3,000 and could take 3-7 years, so we're talking 100-200 times the development cost.
Now, compare the best-selling SNES games [0] to the overall best-selling games [1]. Modern AAA games barely reach 10x the unit sales as old SNES games.
Margins are thinning.
[0] https://en.wikipedia.org/wiki/List_of_best-selling_Super_Nin...
[1] https://en.wikipedia.org/wiki/List_of_best-selling_video_gam...
https://www.reddit.com/r/Switch/comments/1jr81yf/video_game_...
They actively seek out an $80 buggy game to hold up as an emblem of how broken all of gaming is even if there are 100 other amazing games. There’s tons of bad movies and TV and art too, but those cultures celebrate the good stuff instead and ignore the chaff. Gaming forums have some kind of perverse rage echo chamber that’s not representative of most gamers. It’s reminiscent of political discourse where a lot of people just want to “vent” really. The idea of “venting” as commonly understood doesn’t work in big social spaces, it only amplifies the bad stuff as everyone is surrounded by toxicity.
This is a problem in the video game community, where they feel that they have to buy new games, new hardware, etc. because their identity is built on being a "gamer" and they have to maintain that identity. That's why you see so much toxicity about cosmetics, microtransactions, raising prices, buggy games on launch - these people literally cannot help themselves from buying everything, so they feel like their only recourse is to complain (and in some cases, harass others) about it relentlessly.
This has nothing to do with the pricing of video games - you could easily have spent 10-100x more, or 10-100x less on some other form of entertainment for the same period and same number of people, and it will have little bearing on the pricing of games.
> they could charge $400 and it would still not be any more immoral than an expensive handbag.
Charging $400 for games would change how a lot of people perceive the morality of playing cracked games for $0. Game companies aren't magnanimously charging $60 in 2025 because gamers are "dramatic" - they are doing so because that's how their bean counters are telling them to price their own games.
In the 90s it was simple - you get the game, 12 months later you get the expansion, then comes the sequel. The problem with DLC is the same as with objects - there are too many of them and they are too small. And the ratio of game/dollar is not that good.
In general, if you find yourself thinking a group of people are "just being dramatic" then you're probably missing context.
And how would you describe, "completely breaking the ability to have a threaded discussion"?