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dgoldstein0 parent
One thing I found is the field of view is much better in landscape orientation on my phone than portrait. Still a little small but not nearly as bad.

TeMPOraL
It's perfect on the almost square-ish main screen of a foldable.

In fact, it's the best looking game experience on a foldable I've seen so far (most games are designed for either mobile or tablet form factor, and can't quite handle the in-between). And it's cool how you can just fold or unfold the device on the fly, and the game just adapts without anything more noticeable than the camera pivoting a bit if needed to keep the character on-screen. No stutter, no half-second pause for UI to realign, not even perspective change.

EDIT: I just realized it's probably not a mobile-specific thing, and sure enough, on a desktop you can just resize your browser window to see this.

lobsterthief
Yes it is just correctly responding to window resize and device rotation events

Very good implementation for sure

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