* Give users a config options so I can adjust it to my use case, like I can for TCP. Don't just hardcode some 2 MB (which was even raised to this in the past, showing how futile it is to hardcode it because it clearly needs adjustments to people's networks and and ever-increasing speeds). It is extremely silly that within my own networks, controlling both endpoints, I cannot achieve TCP speeds over SSH, but I can with nc and a symmetric encryption piped in. It is silly that any TCP/HTTP transfer is reliably faster than SSH.
* Implement data dropping and retransmissions to handle blocking -- like TCP does. It seems obviously asking for trouble to want to implement multiplexing, but then only implement half of the features needed to make it work well.
When one designs a network protocol, shouldn't one of the first sanity checks be "if my connection becomes 1000x faster, does it scale"?
Or, better but more difficult, it should track the dynamic TCP window size, from the OS when possible, combined with end-to-end measurements, and ensure the SSH mux channel windows grow to accomodate the TCP window, without growing so much they starve other channels.
To your second point, you can't do data dropping and retransmission for mux'd channels over a single TCP connection. After data is sent from the application to the kernel socket, it can't be removed from the TCP transmission queue, will be retransmitted by the kernel socket as often as needed, and will reach the destination eventually, provided the TCP connection as a whole survives.
You can do mux'd data dropping and retransmission over a single UDP connection, but that's basically what QUIC is.
No, unfortunately it'snecessary so that the SSH proocol can multiplex streams independently over a single established connection.
If one of the multiplexed streams stalls because its receiver is blocked or slow, and the receive buffer (for that stream) fills up, then without window-based flow control, that causes head-of-line blocking of all the other streams.
That's fine if you don't mind streams blocking each other, but it's a problem if they should flow independently. It's pretty much a requirement for opportunistic connection sharing by independent processes, as SSH does.
In some situations, this type of multiplexed stream blockiing can even result in a deadlock, depending on what's sent over the streams.
Solutions to the problem are to either use window-based flow control, separate from TCP,, or to require all stream receive buffers to expand without limit, which is normally unacceptable.
HTTP/2 does something like this.
I once designed a protocol without this, thinking multipexing was enough by itself, and found out the hard way when processes got stuck for no apparent reason.