"Today, it’s all too easy to see all of the limitations and infelicities of The Cave of Time and its successors: a book of 115 pages that had, as it proudly trumpeted on the cover, 40 possible endings meant that the sum total of any given adventure wasn’t likely to span more than about three choices if you were lucky. But to a lonely, hyper-imaginative eight-year-old, none of that mattered. I was well and truly smitten, not so much by what the book was as by what I wished it to be, by what I was able to turn it into in my mind by the sheer intensity of that wish."
The parallels with modern video games are obvious.
The only person who acted impressed by it was my grandmother - who had paid for the C64 - but that was enough for me.
Choose Your Own Adventure - https://www.hackerneue.com/item?id=45337450 - Sept 2025 (80 comments)
Jimmy Maher wrote about them recently https://www.filfre.net/2025/09/choose-your-own-adventure/