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My biggest pet peeve is designers using high end apple displays.

You've average consumer is using a ultra cheap LCD panel that has no where near the contrast ratio that you are designing your mocks on, all of your subtle tints get saturated out.

This is similar to good audio engineers back in the day wiring up a dirt cheap car speaker to mix albums.


Those displays also have a huge resolution and eye-blindingly bright contrast by default, which is also how you get UI elements which are excessively large, tons of wasted space padding, and insanely low contrast.
> This is similar to good audio engineers back in the day wiring up a dirt cheap car speaker to mix albums.

Isn't that the opposite of what's happening?

I have decent audio equipment at home. I'd rather listen to releases that were mixed and mastered with professional grade gear.

Similarly, I'd like to get the most out of my high-end Apple display.

Optimizing your product for the lowest common denominator in music/image quality sounds like a terrible idea. The people with crappy gear probably don't care that much either way.

Ideally, you do both. Optimize on crap hardware, tweak on nice hardware.

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