Gaming was more ambitious and experimental then. The FFXI documentary [0] made me reflect on how much games have changed since. FFXI was heavily inspired by EQ so more credit to EQ but games today are so much more bland and engineered by design. That's how they achieve universal appeal and commercial success - by engineering its engagement. Reminds me of how packaged foods are engineered to be the most addictive by empirically finding the bliss point [1]. In games it will essentially be dopamine per minute and now mainstream games will never do something as crazy as crafting experiences as random and lumpy as real life. Instead every engagement is crafted to never be too frustrating and to give just enough rewards to keep the gamer on that hamster wheel, with the next engagement never being too far away.
Original Soulsborne games felt fresh because FromSoftware put friction and obscurity back in the spotlight.
Eq has of course had some major server merges but your old account will still be on both UO and EQ.
To me UO is a breath of fresh air after 20 years of trash games except for a stand out few. Seeing my old wood elf ranger with swift wind and lupine dagger still glowing was magical. Almost as magical as re-exploring kelethin.
But still, it was fun to run around with one of my guys for a couple of hours. One thing I thought was cool was there had been some custom content involving my guild added near the bank where my guild hung out. It was still there, all these years later!
I still lament how UO played out. It quickly became apparent that most players binned into one of two categories, and neither category really fit in with the original UO vision. And of course, one of those two categories drove away the customers in the second category. The rest is history.