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> there are a lot of games about strategy [..] and innumerable games about tactics [..], but very few about operations. Almost no games, as far as I’m aware, are interested in, say, the logistics of feeding an army, or communication structures between commanders in the field.

Allow me to whine about Ubisoft buying out Settlers, which was initially about (peace time) logistics, and somehow thinking they bought a RTS.


Cthulhu_
Same with Knights & Merchants, which was a city builder but you had to feed your peasants and army every day (I forgot how time worked in that game though), which involved a peasant going to the inn to eat for X amount of time, then going to the storehouse to pick up a bread or sausage and bringing it to a soldier. Times every peasant, times every soldier. I don't know if I remember that accurately though.
nottorp OP
At a quick check the lead developer and artist on Knights & Merchants had previously worked on Settlers II at BlueByte. Looks like they liked their job a lot and quit before the series drifted more towards being a RTS.

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