Same with Knights & Merchants, which was a city builder but you had to feed your peasants and army every day (I forgot how time worked in that game though), which involved a peasant going to the inn to eat for X amount of time, then going to the storehouse to pick up a bread or sausage and bringing it to a soldier. Times every peasant, times every soldier. I don't know if I remember that accurately though.
Allow me to whine about Ubisoft buying out Settlers, which was initially about (peace time) logistics, and somehow thinking they bought a RTS.