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tempaway43563 parent
I remember watching my young nephew play Lego Island and the introductory video where the camera flies around the island is amazing. But then he was totally baffled by the 'main menu' when some excited lego guy babbles instructions at you in flowery hard-to-follow language, and you had to do abtract things like write in a book or drag icons onto the map before you got to do anything fun like racing cars. I think he could have clicked around that screen for hours and never realised he had to drag the people onto the map.

Great game but they wouldn't make it like that now. Its like a grown ups idea of an interface that a young child would like, rather than something actually tested.


butlike
Part of the game is discovery and clicking and moving things around is a core gameplay mechanic. That being said, 1996 game UX was a little rough around the edges, as you said.
prophesi
To be fair, after you enter your name in the book, the Infomaniac tells you that you have to drag a portrait on to the map to begin the game.
tempaway43563 OP
Yes but that only works if the child is listening. Children dont listen to wiggly mad dudes waving around on the screen. They just randomly click around and giggle at things.
prophesi
They'd do well to play more games like this then! All of the Humongous Entertainment games in particular have a special place in my heart. There's nothing much intuitive about these 90's/00's point-and-click games, but that's mostly the point; to let kids click around and see what works in an entertaining fashion.
prmoustache
Gross generalization. Some are smarter than that.
jkrems
Nothing to do with "smart", or at least that's mostly irrelevant to this observation. But it's definitely age-dependent. No matter how "smart", it's not fair to expect young children to immediately and fully pay attention to some "random" voice when other interesting things are going on at the same time.
alexjplant
I'm notoriously bad at figuring out video games but was able to grok this at the age of 7. It probably had more to do with the fact that education in the 90s placed a decent emphasis on computer literacy (e.g. "Mouse Practice" for Mac Classic) so I was hip to the drag-and-drop paradigm. I don't have kids but I've read that most grow up on touch interfaces these days due to the ubiquity of tablets so I'd imagine that the mouse context is foreign to them.
deadbabe
Is the child like 3? He needs to learn to listen. Valuable life skill.
blabla1224
I never played this game before and I got stuck with the main menu as well :)
brettermeier
I also struggled and quit after 10 seconds or something not getting onto the island ^^
msgodel
You have to click the red arrows a couple times then go through the rotating door.

I don't remember struggling with it much as a kid tbh.

I've thought about what I used to do with computers before and realized I used to have way more patience with them than I do now. I remember suffering a lot of the stupidity in qbasic and Turbo Pascal when I was 11. I don't think I would tolerate that today. Lego island seems similar.

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