> Other additions are of more dubious value. Brian Reynolds names as one of his biggest regrets his dogged determination to let you design your own units out of the raw materials — chassis, propulsion systems, weapons, armor, and so on — provided by your current state of progression up the tech tree, in the same way that galaxy-spanning 4X games like Master of Orion allowed. It proved a time-consuming nightmare to implement in this uni-planetary context. And, as Reynolds admits, it’s doubtful how much it really adds to the game. All that time and effort could likely have been better spent elsewhere.
Huh, I'd never have guessed. I thought that was the best part! Felt much more "organic" than Civilization's pre-constructed units.
Huh, I'd never have guessed. I thought that was the best part! Felt much more "organic" than Civilization's pre-constructed units.