https://www.tcgplayer.com/product/593140/yugioh-quarter-cent...
Bizarre, I did find it on bing though..
If I want my device to be secure, I want this trust. If I want to sell a copy of my virtual asset to only be used in ways I approve of, I want this trust. You can't have only one of these at the same time, either your device can provide this trust or it cannot. That's not the battle in my view. The battle is to implement this appropriately, such that e.g. if we're representing access control, identity, and ownership, then that representation should match reality. So if I'm said to own a device, the device can and will attest so, and behave accordingly. It's just that instead of that, I'm always somehow just being loaned these things, only have some specified amount of control over these things, and am just a temporary user somehow. That's the issue. And that these systems are not reimplementable, and as such entitlements do not carry around.
Device security and mediated trust between mutually distrustful entities are separate things.
> If I want to sell a copy of my virtual asset to only be used in ways I approve of, I want this trust.
I don't want you to be able to do that. At least not with general purpose computing devices (ie my phone). Maybe for something like a game console or set top box but that doesn't seem to be what's being discussed here.
> either your device can provide this trust or it cannot
It is entirely possible for device firmware to do nothing more than verify that the bootloader was signed with a particular user configurable key.
In other words, DRM.
https://en.wikipedia.org/wiki/Trusted_Computing#Criticism
(I knew from the beginning that this was known as the Palladium project, and until recently, a search for "Palladium TCG" would find plenty of information about that history, yet now references to that group and its origins in DRM have seemingly disappeared from Google. Make of that what you will...)