I'm not trying to convince anyone. Believe what you want to believe :)
> But I am saying that, as a programmer, if you told me I had to only use an iPhone at work I'd probably set myself on fire.
Sure, me too. But that's a software and ergonomics problem. There's no way you will ever be as productive on a 6" display, tapping on a glass pane, as you would on a much larger display(s), with a more comfortable physical keyboard with far richer haptics. Not to mention the crippled software environment of iOS.
But like I mentioned in other threads, it would be shortsighted to think that interfaces of XR devices will not be drastically better in the future. Everyone keeps focusing on how voice input is bad, ignoring that touch, eye and motion tracking in a 3D environment can deliver far richer interfaces than 2D displays ever did. Plus voice input will only get better, as it has greatly improved over the last 2 years alone.
> I'm not seeing a whole lot of benefit over smartphones, which are already ubiquitous. At best, I'm hearing that it won't suck that much. Which... okay not really high praise.
Have you seen the user avatars in visionOS 26? Go watch some demos if you haven't.
Being able to have a conversation with someone that feels like they're physically next to you is _revolutionary_. Just that use case alone will drive adoption of XR devices more than anything else. Video conferences on 2D displays from crappy webcams feels primitive in comparison. And that is _today_. What will that experience be like in 10 years?
I'm frankly surprised that a community of tech nerds can be so dismissive of a technology that offers more immersive digital experiences. I'm pretty sure that most people here own "battlestations" with 2+ screens. Yet they can't imagine what the experience of an infinite amount of screens in a 3D environment could be like? Forget the fact that today's generation of XR displays are blurry, have limited FoV, or anything else. Those are minor limitations of today's tech that will improve over time. I'm 100% sure that once all of those issues are ironed out, this community will be the first to adopt XR for "increased productivity". Hell, current gen devices are almost there, and some are already adopting them for productivity work.
So those are just two examples. Once the tech is fully mature, and someone creates a device that brings all these experiences together in a comfortable and accessible package, it will be an iPhone-like event where the market will explode. I suspect we're less than a decade away from that event.
I'm not trying to convince anyone. Believe what you want to believe :)
> But I am saying that, as a programmer, if you told me I had to only use an iPhone at work I'd probably set myself on fire.
Sure, me too. But that's a software and ergonomics problem. There's no way you will ever be as productive on a 6" display, tapping on a glass pane, as you would on a much larger display(s), with a more comfortable physical keyboard with far richer haptics. Not to mention the crippled software environment of iOS.
But like I mentioned in other threads, it would be shortsighted to think that interfaces of XR devices will not be drastically better in the future. Everyone keeps focusing on how voice input is bad, ignoring that touch, eye and motion tracking in a 3D environment can deliver far richer interfaces than 2D displays ever did. Plus voice input will only get better, as it has greatly improved over the last 2 years alone.
> I'm not seeing a whole lot of benefit over smartphones, which are already ubiquitous. At best, I'm hearing that it won't suck that much. Which... okay not really high praise.
Have you seen the user avatars in visionOS 26? Go watch some demos if you haven't.
Being able to have a conversation with someone that feels like they're physically next to you is _revolutionary_. Just that use case alone will drive adoption of XR devices more than anything else. Video conferences on 2D displays from crappy webcams feels primitive in comparison. And that is _today_. What will that experience be like in 10 years?
I'm frankly surprised that a community of tech nerds can be so dismissive of a technology that offers more immersive digital experiences. I'm pretty sure that most people here own "battlestations" with 2+ screens. Yet they can't imagine what the experience of an infinite amount of screens in a 3D environment could be like? Forget the fact that today's generation of XR displays are blurry, have limited FoV, or anything else. Those are minor limitations of today's tech that will improve over time. I'm 100% sure that once all of those issues are ironed out, this community will be the first to adopt XR for "increased productivity". Hell, current gen devices are almost there, and some are already adopting them for productivity work.
So those are just two examples. Once the tech is fully mature, and someone creates a device that brings all these experiences together in a comfortable and accessible package, it will be an iPhone-like event where the market will explode. I suspect we're less than a decade away from that event.